
Profile of ofield
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I will simply lol at anyone expecting such a change to a 2 year old general use infantry.
Equally possible are pershing for USF, IS-3 for soviets or ober nerf for OKW.
Post History of ofield
Thread: Ostheer - MG42 18 Mar 2015, 12:16 PM
The biggest Forum Fighter are those who hide their playercard, what a surprise. In: COH2 Balance |
Thread: What are you expecting from the British Army?17 Mar 2015, 23:49 PM
Brits better have the best infantry in the game to compete with OKW bs corrected that for u In: COH2 Gameplay |
Thread: Ostheer - MG42 17 Mar 2015, 23:45 PM
i totally disagree with everything, i am currently playing a nom meta gamestyle as wehrmacht in random 2v2s and it works pretty well, using no tigers, but sniper, pgrens, stugs etc. ofc it's hard as wehrmacht, but not due it being weak, but rather all the cheese of allies and fucking RNG wipe units/tools, which they are forced to use to deal with OPW. In: COH2 Balance |
Thread: Any news on new commanders for US and OKW17 Mar 2015, 12:43 PM
Wouldn't you rather see the existing ones brought up to par with the others? I really would love to see a overhaul (nerf, buffs) to all commanders. In: COH2 Gameplay |
Thread: Ostheer - MG42 17 Mar 2015, 12:25 PM
get some glasses dude, he said lmgs in general are "broken" In: COH2 Balance |
Thread: Top50 2v2 AT with Epic Fail at 1 VP left :D16 Mar 2015, 22:31 PM
WP everyone! In: Replays |
Thread: @Relic: Maps Maps Maps 16 Mar 2015, 13:23 PM
offtopic I am not against call in meta at all cost, it is a strategical option. The problem however is that it totally overperforms in comparison to normal teching, because of the double economical advantage: 1. You don't invest manpower in tech -> field more infantry -> more pressure -> deny the enemy resources. 2. You don't invest fuel in tech -> outnumber the enemy with vehicles. another thing: many call in commander also provide very strong abilites and additional units. Mark vhicle, 120mm mortar, stug3 e, stuka at support, il2 bombing run, incendiary arty etc.. which let u rofl stomp at defense like the pak43 or just rape the enemy's tanks (mark vehicle) In: COH2 Balance |
Thread: @Relic: Maps Maps Maps 16 Mar 2015, 10:30 AM
Less ressources would actually promote call in spam, since it will take even more time to tech. In: COH2 Balance |
Thread: @Relic: Maps Maps Maps 15 Mar 2015, 21:38 PM
unbalanced regarding faction design, not starting position. it does take time to make a map from the scratch. i know that. i think out of 4 maps i made, only one (remastered one) is remotely close to relic map quality in terms of details and cosmetics. Depends, 2 weeks at max for a solid 2v2 map is what i need. In: COH2 Balance |
Thread: Ostheer - MG42 13 Mar 2015, 16:54 PM
No, u are not alone, the problem of ALL hmgs currently: infantry runs straight into it, uses any nade ability and forces the hmg to retreat. In: COH2 Balance |
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