Does sherman bulletins works for easy 8?
No, ostheer is the only faction that has overlapping unit types that make this possible.
Thread: Do panther bulletin affect Command Panther?5 Feb 2015, 21:18 PM
Does sherman bulletins works for easy 8? No, ostheer is the only faction that has overlapping unit types that make this possible. In: COH2 Gameplay |
Thread: Do panther bulletin affect Command Panther?5 Feb 2015, 20:03 PM
A question I have never found a solid answer to is the Grenadier/ Ass-Gren Bulletins. Apparently all the grenadier bulletins work on the Ass-Grens and the Ass-Gren accuracy bulletin works on the regular grenadier. The gren bulletins should all work on assgrens but the lone assgren bulletin searches for assault_grenadier in unit type so will only work on assgrens. In: COH2 Gameplay |
Thread: Do panther bulletin affect Command Panther?5 Feb 2015, 13:59 PM
No. In: COH2 Gameplay |
Thread: Do panther bulletin affect Command Panther?5 Feb 2015, 10:44 AM
No, it doesn't benefit from them. But some Ostheer bulletins affect two different versions. Tiger Ace and Tiger: (squad type: tiger/unit type: tiger) Tiger penetration Tiger armor Tiger sight & turret rotation PZIV command tank and PZIV: (squad type: panzeriv/unit type: panzer) PZIV armor PZIV Rotation speed PZIV Reload speed PZIV penetration Stug G and Stug E (squad type: stug_iii/unit type: stug) Stug G Mobility Stug E reload Stug G rotate & reload Stug G reload Stug G rotate In: COH2 Gameplay |
Thread: Kappatch 2 5 Feb 2015, 10:37 AM
#5 Just hotfixing Ostheer PIVs to use the new graphics as Relic removed the old ones completely from the art files. Other changes related to the new patch will have to wait for mod tool files to update, I'm not gonna copy them by hand. Bug fixes: PIVs now use the new models. RIP Ostheer PIV. Balance/Quality of Life: Rear Echelons autorepair vehicles like vehicle crews T-70: Recon mode Enhanced (Recon + Capture): recon mode also captures after vet1, seeing as both already disabled main gun and could be enabled at the same time, just saves button pressing and maybe 0.5 seconds. No longer gains the capture ability as it's pointless. In: COH2 Gameplay |
Thread: p4 ausf J for ostheer?5 Feb 2015, 10:37 AM
I'm not glad, it looks bad and sounds anemic. And they completely removed the old animation files so you can't even enable the old PIV in mods now. It is a cosmetic only change. In: COH2 Gameplay |
Thread: Notes for 4/2/155 Feb 2015, 10:00 AM
The vet2 auto-attack was pretty much the only reason the unit was decent. It over doubled it's DPS. And the heat barrage replaces the regular barrage at vet2 so it's utterly meaningless to give vet bonuses to the regular barrage. Also my list should've said vet3 instead of vet2. In: Lobby |
Thread: Notes for 4/2/155 Feb 2015, 00:56 AM
You can attack ground stun with the new stun rounds. Your smoke is largely meaningless against better players. In: Lobby |
Thread: Notes for 4/2/155 Feb 2015, 00:48 AM
So you can just click target weakpoint and kill a tank.. well my sherman/jackson casualty rate just went through the roof Pretty much, Sprice was a visionary, the pakwall will rise again to put the filthy slavs and spineless yanks back into their place. It's a good thing they also nerfed the shit out of the pack howitzer to make sure USF has nothing with which to clear said pak wall with ![]() In: Lobby |
Thread: Notes for 4/2/155 Feb 2015, 00:23 AM
Ninja things: All PZIVs (PZIV, Command Tank, PZIV Ausf J) are now using a new West German PIV ausf i model that has been added to the game. GIVE BACK OSTHEER PIV. Potentially fixed rifleman defensive also being triggerable in combat, can't test before the servers come up ![]() Pack Howitzer Heat Barrage (vet2 barrage) range reduced by 10, lowered scatter. Added barrage cooldown decrease and range increase to default barrage on pack howitzer vet2 like for other attack types. AND NO LONGER GAINS HEAT ROUNDS FOR THE BASE ATTACK. Goodbye Pack Howitzer being useful, back into the trash heap with the LEIG and SU76. Ostwind simbox is bigger, likelier to get hit by scattering shots (doesn't make a difference for accuracy attacks). Priest Creeping Barrage area length from 30 to 20 units. Minimum range from 35 to 55. Soviet 120mm & 82mm mortar now gain +33% range to precision strike on vet3. Ostheer mortar vet3 gets 33% range to counter barrage USF mortar HT Delayed Fuse Barrage range increased from 56 to 106. USF 57mm ATgun lost -20% accuracy bonus at vet2, but they fixed a potential bonus stacking issue on the weapon. Pak40 crit muni cost to 30(40), now has duration of 4 seconds during which every penetrating round will stun and will just attack the target it has or pick one automatically if you haven't given attack order. Pak43 same thing. In: Lobby |