OKW balance tweaks and faction design tweaks to make them more interesting and less reliant on one or two OP units to make up for their weaker periphery options.
Improve Soviet call-in dependency by making base built units stronger.
Introduce new commanders for USF and OKW giving USF less late game reliance on the Jackson by way of heavy armour - and OKW more variance in tactics.
Fix numerous bugs.
Take improvements from smaller observer UI into real game
This would be lovely. However, IMO this is something you fix in a beta.
I'm not sure what everyone is talking about. We learned that the sherman bulldozer is a heavy tank. Finally the USF has heavy tanks! Nevermind it has the same hp as a normal sherman, and not much more damage, BUT IT IS A HEAVY TANK! KT and Tiger's in trouble now!
... We receive a ton of criticism for acting too slowly or taking our time to work on something. To be frank, our team does not make laissez-faire decisions with our development regardless of perception.
Well...
Windustry. Tiger Ace commander. Assault Gren commander to name the most critical.
Are you suggesting these commanders are well thought out? Why did they get nerfed then?