

Thread: Give me a reason why KV8 is OP?19 May 2014, 04:15 AM
In: COH2 Balance |
Thread: Remove capping ability from all support weapons?19 May 2014, 04:13 AM
The capping system in coh 1 led to binary decision making: can I cap this point in time or not? The new capping system allows battles to occur over the point: can I keep this pio squad in cover against this conscript long enough for my gren to get into the point to block the cap? You end up with more decision making with the new capping system, since you can block capping by getting on the point. No, you can do the same in vCOH, with jeep/bike/ket push, required more skill and risk, not dumping a cons inside the circle. In: COH2 Gameplay |
Thread: Remove capping ability from all support weapons?19 May 2014, 03:54 AM
Totally agreed. The skill cap and strategical thinking back in 4 Pios 3 MG, Blitzkrieg strat by Inverse is waaay better than the casual shit in COH2. That strat was originally turning the whole map into a festung and strike with StuH. The silly thing like COH2 have is like blobbing a maxim group A moving and still able to cap the map as fast as Cons, still able to achieve the similar effect like that strategy. ![]() In: COH2 Gameplay |
Thread: Maxim - Enough said19 May 2014, 03:28 AM
LOL@ these idiots saying Maxim being OP is a L2P issue. I had one won a top 20s maxim spammer in Crossing Woods, but ninja patch in the following day killed the replay. ![]() Gay shit is gay. In: COH2 Balance |
Thread: Maxim - Enough said19 May 2014, 03:15 AM
Any replay with players less than top 500 is not worth watching, (except MNF for a laugh) and shouldn't come to an argument, a noob smashed a noob, congrats. And you are like at, 2000? Maybe my top 20 is irrelevant and should L2P from a 2000. ![]() Back on topic, Crappy microed Maxim can be countered by one hand with another eye watching youtube on second screen. In high level, it is hard and annoying like fuck in maps like Semois and Kharkov. In: COH2 Balance |
Thread: Maxim - Enough said18 May 2014, 17:27 PM
That's not really a good example.
From these two reply you typed, I can conclude either you stopped playing the game since March patch or you are purely trolling. 2 Gren fast T2? WTF lol? ![]() In: COH2 Balance |
Thread: Honest opinions about Balance - Soviet adv18 May 2014, 14:22 PM
In: COH2 Balance |
Thread: Sandbox should be switched back to Pio & Engi18 May 2014, 14:11 PM
So I take it you would also be in favour of only Pio's being able to build bunkers? Yeah, so should Soviet get bunker, why not? I mean, those are totally basic stuff shouldn't bind to one faction. This is crazy but I think Relic is crazy enough to lock sandbag to OKW in the western front. In: COH2 Gameplay |
Thread: Sandbox should be switched back to Pio & Engi18 May 2014, 14:05 PM
Wow, I didn't suggest Soviet lose sandbag but leave it back to Engi, calm the hell down. In: COH2 Gameplay |
Thread: Sandbox should be switched back to Pio & Engi18 May 2014, 12:57 PM
Now Cons are short/mid range mobile unit, assume in far range, Grens in green cover can still able to win Cons in sandbag cover, isn't it ridiculous? In some maps that is not enough green cover, why should it only favoring Soviet which only able to build homemade green cover? Opps it should be Sandbag, but I can't edit ![]() In: COH2 Gameplay |
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