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Thread: Faymoville approach. Southern player are too fenced in6 Feb 2015, 01:20 AM
Where is the option of shooting OP instead? In: COH2 Gameplay |
Thread: New faction British??5 Feb 2015, 13:54 PM
If the British are coming, please god leave the staghounds out of this game. The stag is okay only if - they don't have health of a P4 - they don't cheat unlimited MG ammunition T17 is the same vehicle, dunno why the Stag is that abusive. In: COH2 Gameplay |
Thread: New faction British??5 Feb 2015, 09:14 AM
If the lines didn't contain OKW, I would suspect that too. But now I just think Relic being lazy, trying to design a new Brit initially, but later they give it up and decide Merica is more popular. Evidence: - USF Rifles are damned slow, expensive and punch hard in early game, a total opposite of fast, relatively weak but very strong at flanking US Rifles - Engi is NOT starting units, it is doctrinal, possibly they add it back later, flamers Engi is one of the core units of COH1 US - Officers, Officers, Officers to unlock tech - Stuart, and Priest, comes from Merica though, but they are Brits unit in the first game In: COH2 Gameplay |
Thread: USF & Ost, early game balance5 Feb 2015, 07:28 AM
^ Either you just don't understand, or plainly trolling The purpose of this thread is hoping we can have a fluid, fun, skill-payoff USF, less noob friendly, more skill rewarding, instead of nerf the hell out of them. This screenshot of my COH1 stat is only the new steam version, I played more COH1 US 1v1 automatch since 2008 than the total number of COH2 games I had played. I want this (COH1 US play) ![]() instead of this (COH2 USF play) ![]() In: COH2 Balance |
Thread: USF & Ost, early game balance5 Feb 2015, 01:46 AM
![]() Meh. In: COH2 Balance |
Thread: USF & Ost, early game balance4 Feb 2015, 14:49 PM
Can we please post balance threads in the balance forum? Is that too much to ask? Sorry Inverse, I thought it doesn't exist. ![]() In: COH2 Balance |
Thread: USF & Ost, early game balance4 Feb 2015, 14:05 PM
To make it clear, I would like to nerf the ability of Rifles frontally assault and forcing them using flanking and speed fighting the Wehrmarct, like COH1. Not working them useless. ^Above, be reasonable or GTFO. In: COH2 Balance |
Thread: USF & Ost, early game balance4 Feb 2015, 13:53 PM
How about we just make Grens 5 man a squad and buff 222 health? Grens 5 dudes, yeah, I forget that, being suggested since 2013 but Relic ![]() But 222 still being too shitty even the 20mm cannon is built-in, there is too many hard counters and the time frame they arrive is too late. - Guards PTRS - AT nades which cannot be avoided by moving out of effective range, I still can't get why Relic can't imply Sticky mechanism into COH2 - M20 crew with free zooka, that is quite stupid - Mines one shot them In: COH2 Balance |
Thread: USF & Ost, early game balance4 Feb 2015, 13:37 PM
You can't just nerf rifles. They are the only real unit the US can build early game and they need to invest far more then even the soviets to unlock their abilities just to unlock their upgrades. If rifles were just as good as grens they would have the worst early game, if not just become the worst faction overall considering they rely on them so heavily. They don't even have access to elite infantry most the time so rifles are supposed to fill that role as well. I don't think US in COH1 is shitty - Rifles being the only real units in early game, checked - Rifles need upgrades? nade, sticky, BAR, checked - Rifles firepower > / = / < to Volks, depends on cover and skill, checked - Rifles get shredded by MG42 frontally, checked - 57mm shooting at Wehr vetted panzer, only 10%of health per shot? checked Then what is your argument if Rifles cost and firepower tuning down would make USF weak? Increase movement speed of infantry can make flanking more viable and interesting. What a bullshit post. An ost fanboy basicly says nerf nerf nerf USF and buff buff buff OST You can do better than this trolling, can't you? In: COH2 Balance |
Thread: USF & Ost, early game balance4 Feb 2015, 13:14 PM
Rifles are squishy in lategame because LMG -> Fix LMG Grens from HQ only means Grens arrive 30 secs earlier, doesn't solve Rifles frontally win everyone whatsoever. Please leave OKW discussion out of this thread, or suggest another fix for a fix. In: COH2 Balance |
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