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Post History of Porygon
Thread: Secure Mode (Soviet Vet1 tank ability)3 Feb 2015, 13:15 PM
Strongest ability EVER, putting an vetted IS2 onto VP in the last VP ticking race = I win In: COH2 Gameplay |
Thread: Secure Mode (Soviet Vet1 tank ability)3 Feb 2015, 00:07 AM
Not to mention OST breakthru doctrine where vehicles get a speed buff and decap cutoff points in three seconds that cost 50 fuel, not munition, you know? In: COH2 Gameplay |
Thread: Kappatch 2 1 Feb 2015, 15:58 PM
Why? I really appreciate the art of wiring in langres of Inverse's strattalk back in COH1, to deny green cover, forcing opponent into your trap or killzone, minimizing the damage can be done by flanking, all this are strategic gameplay, I don't see why it is known as abuse. When do you see enough wire in COH2 torney that players use them for their advantage except wiring off cover? The investment of wiring time in COH2 and ease of destroying them proved, it doesn't worth doing at all. Sturm wire is double bladed, can be strategical good and abuse because it is really a good denial tool but unable to cut making it stupid. In: COH2 Gameplay |
Thread: Kappatch 2 1 Feb 2015, 07:13 AM
Cruzzi? What's your opinion if getting the COH1 fast deployment speed of sandbag and wire to Pio, stumpio, Volks, Gren, CE, RE, infantry company Rifles? This stuff should increase the strategic depth of the game, COH2 wire is too slow to be effectively letting players altering the environment for their advantage. Light vehicle also arriving too early able to erase the wire too easily. How about light vehicle able to crush wire but slowing the speed for a while? Cutting wire doesn't making the cutter ultra vulnerable like COH1, how about adding this too? In: COH2 Gameplay |
Thread: Kappatch 2 31 Jan 2015, 10:57 AM
- Must be able to play within the top 5% of the community for the assigned game. I doubt PQ having this :/ Cruz should able to match all of this ![]() In: COH2 Gameplay |
Thread: Paratrooper reinforcement cost29 Jan 2015, 23:20 PM
Play Ostheer into top 100, and tell me this again. ![]() Gren is the worst basic infantry in game, with only 4 dudes you are forced to retreat at 2 or 1 men, and if you retreat at 1, it is very risky, yet they have very high reinforcing cost. At T1 stage, those guys are totally worthless and bleeding you manpower against horde of rioting Cons. No matter how good you use them in cover, Rifles just come over and kick their ass like Grens are untrained. I did't even mention vet 2 Rifles come out from nowhere at 90 seconds mark. At T2 they have LMG and begin to shine, their vet make them becomes good, but no matter how good you preserving them, squad cover AI ALWAYS making them being one shot by any AOE. Ostheer does not just only get fucked by their pathetic tech cost, their ridiculous reinforcing cost and squad AI (lowest squad member) making any Ostheer player getting frustrated. Prottruppen / Assgren doc is the sole saving grace of Ostheer by now. In: Lobby |
Thread: Paratrooper reinforcement cost29 Jan 2015, 23:06 PM
You imply Gren, Assgren, PG, 222, werfer perform well, you making me laughing my ass off. In: Lobby |
Thread: Paratrooper reinforcement cost29 Jan 2015, 09:53 AM
Ask 10 Allies (only / biased) players on this forum, 10 of 10 would tell you, para is NOT elite infantry. lol Although they are Obers in US uniform. In: Lobby |
Thread: Double Prottruppen, Double fun28 Jan 2015, 21:46 PM
Thanks to Hansi, Ostheer have hope (╯•̀ὤ•́)╯ I love this playing style, so Wehrmacht, so combined arms ![]() In: Replays |
Thread: I'm done.28 Jan 2015, 19:31 PM
he wants us to be like "NO! we need you! dont leave!" No one need your bullshit, troll He is frustrated because of kiddo like you bullshitting him on twitch, in game and forum In: Lobby |
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