Yup and we sold millions and millions of copies of CoH over it's lifetime. It was regularly on sale for $5 or less on Steam and there was the THQ Humble Bundle as well. If anyone was vaguely interested in playing CoH they would have been able to get the game and both expansion packs for under $10 a number of times.
We've been selling well, but we're not at original CoH numbers yet and won't be for a long time. If anything strong CoH numbers speak well for the future of CoH 2, in that it shows that we make games with lasting popularity and that take advantage of the long tail.
Edit: I just wanted to clarify the statement "we're not at original CoH numbers yet" is talking about CoH's total lifetime sales. We're doing quite well compared with CoH at the same point post-launch.
Thanks for sharing your feedback. Customers can be satisfied with single player but still very frustrated with multi and that's a common problem in games.
Perhaps this is because multi just doesn't bring extra income to game developers from existing customers, so its given less priority/resources.
It's great to know that Relic is working on improving their product but why couldn't they have released an excellent multi player experience to their customers from the beginning?