Which I think is fine since they are pretty easy to kill. It rewards keeping them alive.
And it's easier for them to get vet than to kill them, which is what people are pointing out here.
Posts: 896
Thread: Veterancy on light vehicles27 Aug 2013, 17:13 PM
Which I think is fine since they are pretty easy to kill. It rewards keeping them alive. And it's easier for them to get vet than to kill them, which is what people are pointing out here. In: COH2 Balance |
Thread: Conscript Vet Ability: "Trip Wire"27 Aug 2013, 08:44 AM
It seems random, sometimes it doesn't mange to kill a single pioneer and other times it kills a PG. |
Thread: Integrating penal troops in the early game27 Aug 2013, 08:28 AM
what is the total dps for conscripts and guards in comparison to penals? In: COH2 Gameplay |
Thread: Integrating penal troops in the early game27 Aug 2013, 07:26 AM
Penals are weak (no armor). For a unit that cost 360mp that's a big problem. I found them mainly useful in going against grenadiers. 1 on 1 they will beat the grenadiers, but at what cost? building required slow build time 360mp no AT no armor Aside from that their only useful feature is the satchel charge, but good luck using that without getting your guys killed, lol. In: COH2 Gameplay |
Thread: Thank you so much for buffing the T3427 Aug 2013, 05:55 AM
After the patch, I rammed a tiger 3 times and it never worked. So in my next game playing german I got a tiger and sadly it was rammed successfully. In: COH2 Balance |
Thread: Main Reason CoH2 Less Competitive than Original27 Aug 2013, 05:52 AM
I think most of the points brought up are right on. Vehicle and infantry behavior is bad and uncontrollable some times. The only good thing I see in all of this is that longer infantry battles reduces the micro intensity. That's good for helping players think instead of just click. In: COH2 Gameplay |
Thread: The HMG Thread:26 Aug 2013, 17:50 PM
Abdul, please edit your post to follow the instructions for this thread, as everyone else has. what are u talking about? look first post below: 1. PROBLEMS: In: COH2 Balance |
Thread: Thank you so much for buffing the T3426 Aug 2013, 16:58 PM
Yes they are much improved now, and the ram nerf makes it fair towards players with heavy tanks, but is it me or is the t34 accuracy poor? It seems to miss so much against both tanks and infantry. In: COH2 Balance |
Thread: The HMG Thread:26 Aug 2013, 16:48 PM
TLDR: this is a nice idea TLDR: and this one also In: COH2 Balance |
Thread: The HMG Thread:26 Aug 2013, 15:46 PM
1. PROBLEMS: A) MG42 soldiers take too long to flank/force retreat with conscripts B) Unlike grande in COH Molotov is not consistent in killing them/forcing retreat C) Firing range/arch is massive D) suppression is too effective/fast against everything including units in green cover 2. SOLUTIONS: A) make small arms fire more effective against them, especially in close range and/or B) Make Molotov more effective C) Reduce firing range a little D) Adjust suppression so at minimum suppression/pinning is not so instant and factor in cover E) Maybe consider reintroducing the Fire Up! feature from COH1 and provide it to shock troops 3. Germans are supposed to be played defensively until later in game, but with the Grens, PG, Scout car, and especially the MG42 they are dominating the game so early. In: COH2 Balance |
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