The "lag" on audio warnings has been there forever, not just since the last patch.
I don't think so, I remember conscripts giving out warning as grenadiers started and before the grande hit.
Posts: 896
Thread: no warnning for German grnade30 Aug 2013, 16:39 PM
The "lag" on audio warnings has been there forever, not just since the last patch. I don't think so, I remember conscripts giving out warning as grenadiers started and before the grande hit. In: COH2 Bugs |
Thread: Langreskaya too small?30 Aug 2013, 15:38 PM
No. is there a way to support your answer instead of just saying no? In: COH2 Gameplay |
Thread: Sniper vs. buidings30 Aug 2013, 14:54 PM
i do like the RNG it adds unexpected events and suspension to the game. In many ways most of COh1 great casts were about games that include extraordinary events that make you "OMG" yea like losing the game early for no fault of yours, so omgnjoyable In: COH2 Balance |
Thread: no warnning for German grnade30 Aug 2013, 14:24 PM
that's probably what it is In: COH2 Bugs |
Thread: no warnning for German grnade30 Aug 2013, 13:56 PM
There is a warning. One of the Grenadiers is aiming wiht it for like 3 seconds. Do you understand the comment? I am talking about the audio warning which was functioning before the patch. Now its not, you clearly don't know. In: COH2 Bugs |
Thread: no warnning for German grnade30 Aug 2013, 13:50 PM
I played few games now where I could not hear the grande warning given by conscripts when targeted by grenadiers grande. Did anyone else notice this? I think this might be related to the patch because prior to that they used to shout "GRENADE!". Anyone notice this new problem? In: COH2 Bugs |
Thread: Sniper vs. buidings30 Aug 2013, 10:50 AM
I find buildings are just seriously broken in this game. enjoy http://www.youtube.com/watch?v=gWm1RuzszOA&feature=youtu.be In: COH2 Balance |
Thread: Langreskaya too small?29 Aug 2013, 18:59 PM
I think everyone that played this map knows how bad MGs can pin soviets, but I remember Langres being far more fluid and enjoyable in the original. So recently I tired this map in coh1 and man the map feels allot larger. Is Langreskaya smaller than the original Langers? And if so, why on earth would Relic make it smaller when MGs have such a large range/arch in coh2? In: COH2 Gameplay |
Thread: 120mm Mortar Precision Strike28 Aug 2013, 05:28 AM
Same problem, I stopped using the precision strike on the 120mm mortar because its broken. It almost never hits precisely. In: COH2 Bugs |
Thread: Main Reason CoH2 Less Competitive than Original27 Aug 2013, 17:21 PM
I am not clear about this part. Are you saying that Relic never had the interest to make a better multiplayer game, their focus was on making a strong single player game? Or are you saying the game fan base never reached such size to support a greater investment in multiplayer by Relic? In: COH2 Gameplay |
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