Hello and welcome! I checked out your youtube channel, and wow I must say your really talented.
This was my personal favorite: https://www.youtube.com/watch?v=sDEMBpQayxA
Cya around mate, I'd love to see some coh2 themed work from you! your right this series needs some more love from the community.
BTW Love the T34!
Profile of FestiveLongJohns
General Information
Broadcast: https://www.twitch.tv/festivelongjohns
Steam: 76561197999607791
Nationality:
United States
Broadcast: https://www.twitch.tv/festivelongjohns
Steam: 76561197999607791
Nationality:
United States
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Post History of FestiveLongJohns
Thread: Salutations24 May 2014, 04:58 AM
In: New Members |
Thread: To Peter and RELIC23 May 2014, 07:33 AM
2v2s just aren't fun for me at the moment. It's is pretty repetitive. 1v1s are in a great spot and better than ever right now though. In: COH2 Balance |
Thread: Ostheer Sniper (1v1), Large Post23 May 2014, 07:28 AM
If the Ostheer sniper is trying to counter snipe a soviet sniper w/o cover that is bad play. If the Ost sniper is in cover he will recloak before you can get a shot off. As Daniel said, all it takes is one counter snipe to discourage a soviet sniper from running wild. In: COH2 Balance |
Thread: Soviet Support team or Why would Soviets use combined arms?23 May 2014, 05:56 AM
I disagree here. There are certain maps (kholody and crossing come to mind) where having 2 maxims worked into your build is more useful than having 2 more conscripts. On Kholody, you can use your maxim to help pressure your opponents cutoff at a range greater than the conscripts effective dps against grens, and on crossing even a single maxim has more than enough time to reposition against multiple grens trying to cross the river, try it out and tell me what you think. Most of my build orders vary depending on the map. Also, I would consider a combination of shocks, cons, maxims, and atgs an early game combined arms effort. What do you consider combined arms if not that?
I strongly disagree with this point. A single pak cannot cover 2 flanks, just as a single mg42 cannot be in two different parts of the map at the same time. Just because the pak fills a more direct at role does not mean it is as capable and versatile as two zis guns. This is hyperbole.
People are always going to try and min max what unit is the most cost effective and spam it in every situation regardless of the map or opposing build order, that doesn't mean that there aren't certain situations where an mg is going to be more valuable than another conscript.
You are judging these units in a vaccum. Without the context of where they fit in with each army these values mean next to nothing.
I think your underselling the barrage ability, it isn't meant to be spammed, and since the patch it is quite accurate and reliable. I like to open an assault with it by using it on a key mg or pak before making a push. I agree with the points about the russian mortars, they feel extremely unreliable and the whole "whoops I dropped the gun" issue is endlessly frustrating. I wonder if it would be possible to simply put a set timer on the retreat time for weapon squads. It might look a little goofy for the weapon itself to jump to one of the models on retreat, but I would prefer that than watching a 6 man weapon team die one by one 15 seconds after issuing the retreat command. In: COH2 Balance |
Thread: Soviet Support team or Why would Soviets use combined arms?22 May 2014, 05:13 AM
I disagree on the point that soviet combined arms is weak. I find 2 cons, 2 maxims, into shocks, and 2 ATGs capable of dealing with almost any situation. You can adapt as you please, but soviet T1 and T2 are both extremely strong and effective. Maxims are really good as both support units and as an anti harassment unit. You can force a retreat on a lone capping infantry squad extremely easily by simply A-moving to it with your maxim. -While simply spamming conscripts might be an easier strategy than going combined arms, I would contend that its not necessarily stronger. Maxims can force a retreat and win you an engagement from range, while conscripts are forced to close the gap. Often times multiple gren squads in green cover will shred you if you try to close the gap with several cons, but even a single maxim can turn the engagement in your favor. I think that conscripts ease of use and their flexibility make them a strong unit that is easily spammable, but there are certainly many other viable strategies as soviets. -The zis is both a capable AT gun and the barrage is useful in so many different situations its worth the lower ROF imo. -As for all the precision strike nonsense, I havn't wiped an ostheer weapon team with this ability in quite some time so I don't understand all the fuss about it. I think conscripts might need something to make them ever so slightly less effective in combat to make up for their general ease of use and flexibility, but soviet support weapons (aside from the garbage mortar) are fine. In: COH2 Balance |
Thread: Capture the Flag Gamemode21 May 2014, 18:54 PM
Cool! We'll definetly give this a try ![]() In: Map Sharing |
Thread: Update! - The Underdog Tournament21 May 2014, 15:42 PM
Awesome! Looks good guys In: News |
Thread: T34/85 is way too overpowered(proof inside)20 May 2014, 21:47 PM
That T34 bouncing a shot off its side armor from a tiger at 50 yards is pretty funny. In: Lobby |
Thread: Maxim - Enough said20 May 2014, 04:49 AM
Yes, maxims suppress infantry very quickly, is there a problem with this? In: COH2 Balance |
Thread: Soviet Forward HQ is completely broken. 20 May 2014, 02:46 AM
The FHQ has no late game punch and will go down fairly easily to flames. One flame barrage w/ a mortar HT pretty much neuters the entire commander. 60 fuel is a TON, so if you don't capitalize on the FHQ early in the game you pretty much don't have a chance. In: COH2 Balance |
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Latest replays uploaded by FestiveLongJohns
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