Am I the only one who feels that rifle blobs are now stronger than they were before? I just had a game where my supported vet 3 MG 42 was completely frontal overrun by a blob of doom. As Ostheer you basically have zero infantry in early and mid game to counter this.
In 2 vs 2:
- vs double Ostheer: Freewin. You just overrun everything and cut off their important points as early as you can and you don't have to fear any tanks in the late game (maybe they get 1 or 2 but this doesn't matter). Your inf will also beat them everytime. I tried PG's, Sturmtroopers, Grens... nothing worked.
- vs Ostheer/OKW: You only real enemy is the OKW player but only sturmpios and later inf (Fallschirmjäger, etc.) will harm you. It's not big problem since you will not see many sturmpios. OKW has generally small capping power so on the long run you will get the upper hand.
- vs double OKW: didn't see this yet, but won't be that difficult for sure.
I understand that USA need an early game advantage, but this just results also in a late game advantage because the axis players will never get some fuel and mun for the late game.
This is my opinion, I don't care if you want to turn this in a "but germans are op after this patch!" thread.
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Post History of RandomName
Thread: Rifle blobs10 Sep 2014, 13:27 PM
In: COH2 Gameplay |
Thread: Patch September 9th, 20149 Sep 2014, 17:35 PM
lol the first guys are already raging in the livestreams In: Lobby |
Thread: ISU SquadWipe-Foundation5 Sep 2014, 14:04 PM
ISU is still a freewin on narrow maps as long as the germans don't get jagdtiger In: COH2 Balance |
Thread: Relic Patching this?31 Aug 2014, 19:47 PM
dat akward moment you realize that a few weeks ago a replay was posted here showing you abusing this arty and you even said l2p http://www.coh2.org/replay/22828/dirty-dirty-abuse. In: Replays |
Thread: Men of War - Assault Squad 230 Aug 2014, 10:48 AM
well you can throw chickens at your enemy that is enough for me In: Other Games |
Thread: Men of War - Assault Squad 227 Aug 2014, 19:27 PM
Nice game. It is different from CoH. It's quiete realistic so you can't just run over the whole map but it is still fun. Imo, the tank battles in MoW are way better than in CoH and you actually have to micro them (realism = 1 shot can kill you tank). Just watch some videos on Youtube and decide for youself. In: Other Games |
Thread: Time investment for playing competitively? 23 Aug 2014, 17:05 PM
3.14159265358979323846264338327950288419716939937510582097494459 2307816406286208998628034825342117067982148086513282306647093844 6095505822317253594081284811174502841027019385211055596446229489 5493038196442881097566593344612847564823378678316527120190914564 8566923460348610454326648213393607260249141273724587006606315588 1748815209209628292540917153643678925903600113305305488204665213 8414695194151160943305727036575959195309218611738193261179310511 854807446237996274956735188575272489122793818301194912 games a day. In: Lobby |
Thread: Jagdtiger - The Gamebreaker23 Aug 2014, 00:23 AM
JadTiger has 15 more range, the ability to shoot through walls, and shoot rapid fire with a Vet 1 ability. I don't think that comparing it to the ISU152 is exactly fair. You forgot to mention that Jagdtiger also doesn't oneshot infantry squads. In: COH2 Balance |
Thread: Jagdtiger - The Gamebreaker23 Aug 2014, 00:18 AM
And again: This is exactly what I said about ISU. The answer was "L2P". And now suddenly this argument works if it goes against Jagdtiger? Sorry guys, the Jagdtiger and Elefant are the only german units who can actually harm ISU. And since you decided that "It is fine as it is." (Quote) Jagdtiger is also fine as it is. Or is really your logic "If Germans have something strong, its OP and need a nerf - If Allies have a strong unit, you just need L2P."? In: COH2 Balance |
Thread: Jagdtiger - The Gamebreaker22 Aug 2014, 23:19 PM
Delete "shooting throught everything" and replace "Jagdtiger" (thats how its called - not Jagdhadfhhad) with "ISU-152" and you see that the Germans have the same problem. In: COH2 Balance |
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