Maps should not dictate balance decisions. As above noted, maps are a crap shoot and some are good for X factions and some are bad and we all have to deal with it. Things like deep snow and blizzards obviously have no place in competitive play and IMO should be removed from automatch but I know that will probably never happen.
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This thread is quite entertaining. By all the complaining here you'd think COH1 was unplayable because people actually had to flank. There was no smoke from the gods, or oorah on non doc inf, or flamer rifleman, or any of that crap. Yes if you blob 4 rifles into 1 MG your 4 rifles SHOULD NOT win the engagement. Spread out 4 rifles and flank and you will win easily. Just because your 4 rifles cost 5X more than 1 MG doesnt mean squat. If you play like a scrub you should get whooped like one and obviously too many scrubs got used to climbing the ladders with a crutch under both arms. |
I think the KT was barely viable pre-patch and is absolutely not viable this patch, considering the current potency of tank hunters. (Excluding 3v3 and 4v4)
I wish they would significantly reduce the unnecessary high splash damage (because if you really want to one-shot groups of infantry leave that to specialized units à la Sturmtiger or Brummbär) and give it more armor in return or make at least the spearhead ability somewhat useful.
Pretty much spot on. |
And Luchs and Stuka. |
I'd suggest letting a staffer organize something so it can be advertised and done right with matching time zones and everything. |
I'd love a reset. |
And to think this meta is only going to get worse...
WP Ciez, a lot of patience was required for this one. That JP4 was a hero. |
I hope someone is preparing a video for this patch.
"PTRS!" |
Its not bad per se, but you can't limit Tigers when T34/85's + Marked Target are left untouched. Axis is already the underdog in 2v2's now its going to be practically useless. |
As others said, some good changes but overall missing the critical ones that everyone desired. |