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Thread: Rifle vs Arty23 Jun 2021, 14:30 PM
Thought I did fairly well but took for ever to close out due to issues with commander. In: Replays |
Thread: E8 is still trash22 Jun 2021, 18:44 PM
For my crazy idea of the day, why not remove halftrack and give it an AI loiter. IT would be unique to Rifle and allow the commander to be useful in larger game modes. In: COH2 Balance |
Thread: E8 is still trash22 Jun 2021, 18:27 PM
I see what your saying but they are generalist in the sense that if rng rolls your way you will do some AI damage. It will not punish blobbing like the regular Sherman HE will and to get the improved AT performance you have to invest heavily with more fuel, muni and loss of mobility. So I end up punishing myself instead of my opponent until the E8 hits Vet2 where it finally starts to work as intended. The outmuscling is only in a vacuum 1v1 vs OST tier 3. Looking at cost, the OST player could just make a Stug with the 2nd one not far away vs 1 E8. Yes, the E8 will win 1v1 but against 2 its losing no questions asked which is to be expected. Making the Stugs is a minor inconvenience for most players and does not require any specific doctrine to make. For OKW, only the P4J is getting outmuscled from the STOCK choices available. Now looking at Army composition an OST player can be expected to have an AT gun which will reliably push back the E8, OKW can spam raks however the E8 has a decent chance of deflecting. This allows the Axis player to stick to their strategy which means my choice only disadvantaged me. I did not force them to hold out for a Panther which would give me at least a minute or so to create momentum. The reason most have such high expectations of the tank is due to the relative weakness of the entire company. So like some have said the tank needs to carry the doctrine or the rest of Rifle company needs to be reworked. In: COH2 Balance |
Thread: E8 is still trash22 Jun 2021, 02:25 AM
You mean like the mg causing suppressive fire thru an ability? That sounds fairly useful and would help with blobs if captain build is chosen. Or maybe a toggle with explosive rounds that do little damage but high suppression. In: COH2 Balance |
Thread: E8 is still trash20 Jun 2021, 22:55 PM
I agree with what you saying but supposed to is past tense, at this point it is the only reason to choose Rifle Company. One of my biggest issues with Rifle Company is Rifle Defenses, Advanced Infantry and the Halftrack are contradictory. Rifle defense promotes turtle based play from an aggressive faction, where Advance Infantry gives a flamethrower to a squishy unit but no sprint to make use of it. Flares to Rifle for more sight however the tank commander also gives sight so one is redundant and sprint to the rifleman which is only useful in certain scenarios. The halftrack comes to late to be used as a clown car so you got to use it defensively as part of a turtle strategy. These 3 abilities form a weird passive aggressive grouping that needs some omph which is expected to come from the E8. So either the rest of the commander needs to get buffed or the E8. In: COH2 Balance |
Thread: Commissar: How do you use them?20 Jun 2021, 13:40 PM
I have been using this commander with varying levels of success. Usually lose in the late game due to my lack of micro. I have been using Penal builds with a conscript for crewing and merge do you know off hand what the bonus are and what percentages they are? I am also trying to use the Commisar better and you described me perfectly with the fear and nades. |
Thread: E8 is still trash20 Jun 2021, 13:00 PM
Demolishes is a rather strong word for the performance. Doesn't the E8 have 215 armor and P4J have 234? Doesn't the Sherman have better AI so wouldn't a similarly competent player cause more bleed? A second Ost P4 would lose, P4J would be zoned out and the tank destroyers wouldn't cause any more bleed due to their horrific AI however I would expect the Panther to cause the scales to tip in favor of axis however due to cost I would have a time of opportunity to attack. But since you said 2-3 and included a heavy, 1 Sherman and 2 Jackson would demolish any Heavy while having smoke to retreat. Also the 76mm had vastly superior ROF due to base stats plus VET along with 15 fuel cheaper cost which allowed and encouraged blobbing. The E8 doesn't have those perks. Would you be against keeping everything as is but increasing the price of the Tank commander to say 70 muni while giving it the ability to call down a arty stike? Maybe something like the first Shell of the 240 artillery from Armor company. That way the commander has a way to deal with emplacements /PAK43 /Howitzer. A shared cooldown between all E8 to keep it balanced. In: COH2 Balance |
Thread: E8 is still trash20 Jun 2021, 12:31 PM
I get what your saying but like people have said already that argument only works in a 1v1 tank fight. It does not take into consideration the rest of the army composition. Comparing to the regular Sherman the extra health and armor are nice but you wouldn't be using the Sherman to solo push a P4 or better anyways. Both have .75 moving accuracy and the good pen of the E8 stops being good at a P4J. But now I can get that tank commander along with VET1 ability for more range and extra penetration. So I need to pay more for a tank, upgrade then vet it to do what I wanted it to do to begin with along with losing mobility which my faction is known for. Now for the Jackson the extra health and armor no longer factor due to the Jackson range keeping it out of harms way. The Jackson obviously pens better and its ability which also increases penetration and damage does not have a corresponding loss to mobility. Now if we look at it as a 2 tank per side battle it gets even worse. Using both a non-doctrinal Sherman and Jackson vs 2 E8. The Sherman covers all of the Jacksons deficiencies and vice versa while being cheaper than the 2 E8. In: COH2 Balance |
Thread: E8 is still trash19 Jun 2021, 16:10 PM
My issue with what your saying is only the Ost P4 gets reliably beat, the OKW does not. E8 has the advantage but it is not as large as the Panther vs E8. In other words, the P4J beats the Sherman, Panther beats E8 unless rng goes catastrophically wrong. Where does the E8 fit in, it is supposed to be AT focused but does not excel which is why I ask for more armor or health. I was thinking maybe change the Tank commander benefits from increased sight and accuracy to a damage reduction similar to what the Pershing got. With this the E8 becomes a true brawler which wont dominate the Panther/JP4 head to head but will allow for longer fights or to simply overwhelm thru attrition. Maybe charge 70-100 muni. In: COH2 Balance |
Thread: Bugreport- Commander Update June 202118 Jun 2021, 16:20 PM
Thanks, I wasn't sure since the houses by the gas didn't seem to be in any territory. Your reasoning makes sense, do you think it has a chance to be changed now that Forward headquarters is CP2. In: Lobby |
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