Thats why you go with the PTRS penal, with the new Update they get 3 guns and each does 40 damage at 40 range. Not sure if there is a range penalty in clown car don't think there is. So in 2 volleys you are killing it or almost killed the 222, you should be at range and only close in when it tries to run away. I don't like flame engies much against Ost since they get snares to start the game and requires a little more micro from you to keep car alive since you have to get close.
I have a couple replays in the replay section. I aint the best but you can see what I mean. Your biggest issue is snare or shreks since a volley will kill you.
Edit: AT work so I cant answer more detailed but I put pretty good descriptions in each replay, except my 2 most recent I had put in words but didn't hit reply and it erased everything lol. |
Ah yes, getting 4 G43 Fusiliers and 2 Raks in a 1v1. It would be nice to be able to but if your opponent has half a brain he'll shut you down instantly.
Except Obers come at 10+ minutes and Sturms (who are much worse than PGs) fall off hard literally minutes after the game begins. Fusiliers have the trade off of being weaker yet more expensive from the start which is not ideal in 1v1s. Jaegers I must admit are pretty flawless.
Just go 2 volks/2 PF, got your early game performance plus snare for clown car. As a T1 player, PF is the hardest to counter due to G43 and their wipe potential when retreating. Shit is really annoying. Also its probably better to go battle groupe and rush a Flak track. T1 gets countered hard when used with G43 due to increased sight. |
Wanted to try different commander, Penal build with mg and mortar. Worked decently, got late game double panther kill with AT overwatch. |
As someone living that Penal life, I got a few pointers.
What commander are you using? I like to use commanders that either buff Penal or provide Dshka.
I feel the best for penal build is NKVD disruption tactics:
Radio Intercept- Allows you to know what enemy has built and allows you to react a lot faster such as PTRS for LV or if OKW made PF instead of volks. Really helps with clown car.
Commissar- Crowd control with fear propoganda and stand your ground makes a penal squad a massive damage dealer
AT overwatch helps against heavy tanks and scorched earth is a nuisance. I feel the flame tank is useless due to cost. My usual build is T1 4 penals with clown car being made after 1st penal depending on enemy and hold off on healing until later since commissar can heal. At that point you choose your LV, I like to make quad so I have some type of suppression aside from fear propoganda.
Airborne:
Weapons crate gives 6 SMG which in a clown car can be quite powerful. Situational but I love it.
Dshka airdrop: crowd control, pretty good damage, can push back OST LV
Airborne rally points: I don't use it in 1v1 but in team games quite useful for forward reinforcement.
Airborne guards: PPSH upgrade is free and gives cloak so you can ambush with it, LMG upgrade is good but you might get muni starved.
AT strafe: Can kill OST T3 in one pass if your lucky, always aim for rear. Really powerful but not much leeway.
This is my favorite commander, I just feel it is fun to play as overall. I usually build a conscript/T1 then make 3 penal with clown car coming after 1st penal depending on enemy. The conscript is important since it will be used for crewing the HMG and merging with squads to save as much mp as possible. Anything with Penal builds will have high mp cost. I usually get healing after 3rd penal unless I have enough CP to call in HMG.
There are other commanders that are good with Penals but these seem to be the most useful. Once you get used to them Counter attacks "For mother Russia" is a great buff for Penals. Lend Lease has mg/assault guards/infantry repair/ and sherman so its another one where they synergize well. Urban defense can create a massive power spike with forward headquarters and its buff ability.
I personally don't like to use regular guards because they are redundant aside from "button". A clown car PTRS penal can chase down pretty much every enemy LV in the game since it has 3 PTRS instead of 2. I wouldn't make more than 2 PTRS penal though since they become useless against infantry. Stick to one if possible.
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Interesting, I just rewatched it and looked only at his pak which was facing me. It never fired a shot or did a shooting animation and the pak was set to vehicles only. It literally stopped my chance at a comeback.
Truthfully, the only reason I even bothered was that we had a match earlier in the day where I would hit his vehicles and they would suddenly disappear into the fog of war. It felt really off that I had 3 su 76 but only one shot would go off before the vehicle disappeared. |
Can someone please check to see if my katy death was a bug or cheating. There is nothing any where close by to suggest a shot killed it.
Skip to minute 38.
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rumartinez89
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My katy self destructs at around 38 minutes, can someone please check it to see what it was cant tell if it is a bug/unseen shot/cheating.
I dont want to accuse the guy of cheating but it was the second weird match of the day with him. |
Just used this unit in a game and was extremely underwhelmed. Ostruppen spam into Stug E, the stugs would hide behind ost which can snare su 76 so you can't chase.
Shit I did more damage to the enemy p4 then the stug E, wierdest shit I ever saw. Stug E was bouncing hits and 80 damage means a unit that requires an expensive building is outperformed by a unit that doesn't need it. |
By free I mean after you pay its free, for example sturmpioneer supply medic is not free, you have to pay it each time you need.
I explain that in my post about dont skip it for medic only! please read it.
There is a huge unbalance problem here. You stuck in tech path for for medic in OKW! this is not true for other faction.
I need a free medic and I need panzer 2 to handle blob, what can I do?
My tech tree is dependent on medic, not strategy! Or I have skip medic and use ammo each time for that and get panzer 2.
This is so unbalanced.
I don't understand why you can't see the problem. my tech tree is optional, in one of them I get medic in other I cant. this is not true for other factions.
The problem is OKW, if you could get medics without having to get battle group why would you build it.
What your asking for is to give OKW overwhelming early advantage. You would get a Luchs out with good gameplay at 6 mins maybe even faster depending on how game goes along with healed units that dont cost much to reinforce. Literally every player would go mechanized. |
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rumartinez89
Radio intercept does not notify if 250/1 is built. Not sure if that is intended. Built around 4 mins I think. |