even OKW mechanize sees rare play these days, i wish they would lower all units' pop by 1, there arent enough units compared to Sov at 100 pop
If you are talking about OKW tech, that in no way shape or form help the tech choice. The main issue for 1v1 and 2v2 is the lack of Luchs lethality. It does great health damage but does not drop units with ok range. The Luchs needs to perform well enough to encourage the OKW player to forego base healing for muni based healing since lack of healing can lead to MP bleed which is what you are attempting to do to the enemy.
I think any easy fix would to give it stock the 5 range it gets from Vet. That way it can provide a bit more bang for buck and allow it to chase down retreating units a bit better. A cost increase would probably be warranted to make it the same price as all the other LV tanks.
As for POP, I think they should go the other way and increase POP for all units. The current Meta is pretty much to blob up units. 2AT guns, 2MG and so on. Increasing cap would make each unit more impactful and require more tactical use.