Havent played in a few days fet matched up with this guy. Just saw a cast with him so I knew I was in for an ass whipping. I did fairly well for the first 10-12 mins but several mistakes and his superior skill beat me down.
I saw he had elite armor so I guessed that he was gonna rush car. I tried to take his gas but he pushed me back sent another unit around and when he pushed I decapped. He rushed out car and I hung out in building to reduce damage which he also sent sturm to help with. I scared them both off and started decaping. I eventually got 4 penals which did decent since he rushed car he was low on infantry. I get ptrs to kill his car which I do but he kills my car also and gets my engi due to lack of micro. He rushes mg which causes me to make some key mistakes, I call in Airborne Guards and force a retreat and cause him to reposition. I also push his gas and see single MG so I call in ANOTHER Airborne. At this point I have 6 INF squads and also called MG. Even though I have great map control I have no MP and this many units is gonna stress micro. I get him off guard and push his in progress schwerer. I rush penal in and get off satchel but forced to retreat and have no muni. I bring in SMG penal wipe his VG and kill MG but I cant do damage to schwerer so need to retreat. Finally PTRS Penal make it but they don't fire and decide to move in a bit closer, they fire and get him down to 1 pixel of health but his strums beat me back and I can't destroy it. At this point we are about even in K/D but I am massively behind in MP and TECH so I need to save MP which gives him time to get the OBER spam rolling and steal the map back. By the time I get T34 out he has counters and I am unable to get any momentum back. He proceeds to steam roll me with his Ober play and P4J. GG
My plan was to get Schwerer since I have seen others use similar strat of stalling for 2-3 Obers, If I got it straight for Katy to deal with support weapons while inf mop up and make SU85 since KT would be on the menu. Fun game hope you guys like it.
EDIT: Looking back my biggest mistake was calling in unneeded MG due to his inf vs mine. That 50 muni would have been what I needed to get HQ building. At that point I could have calmed myself down reinforced and stuck to my strat. The 6 INF squads was a bit much but I would have been able to make it work especially if I could steal or destroy his RAKS. |
I want to start off and say I didn't plan to just kind of happened. During the match Radio intercept showed he was going infantry heavy and I decided to rush Quad. This is the 2nd or 3rd match were quad helped against Falls. Tried my best to step away from bad engagements
Went with T1 into x4 penals. Early on he had good positioning in middle of map, decided to move away and ran into lone VG 2nd penal came in to help, turned bad engagement to about even. He then attacked my cutoff which had a penal squad and Flame engi waiting stalled them for a bit then retreated, fresh penal forced them off. While that went dopwn I sent my low health unit to decap while other low model unit went to cap safer options.
We meet in the middle and I flank around his push, however he flanked me at the same time lol. I tried to get low health Penal around his flank so retreat path would be safer but he did a great job of chasing and got the wipe. I decide to cancel T2 and go straight to T3 when I see he also calls in Falls to get behind me with his flank. My healthier Penals keep pushing and I get both his cutoffs and retreat. Since he went for Falls I am assuming he skipping Flak or it will be stalled significantly so I go for Quad, put flamer inside it while it is upgrading to quickly attack his MG. I decrew his MG and kill his pioneer but lose Engi, I try to get his MG but he beats me to it.
I am fairly aggressive with Quad since I am not worried about mines and hasn't made Rak yet. However I only got 3 Penals and decide to make engi obviously for repairs and make 2 more Penals since I am floating MP and feel confident enough in gas that I will get my T3485 out first.
During a push he snared my Quad and I bring it to bottom of map for repair while 2 penals protect. When I see his push to get the kill I have 2 more Penals flank from left side of map to throw him off while fifth Penal is decapping his cut off. He regroups and pushes me back but I have bought enough time to get my tank out first. I get my T3485 and decide to attack his Schwerer, I send Quad out wide left to get his attention while Penal blob comes with tank to help take out building. I I get it to one hit worth of health but I am forced to retreat, I did decrew his Rak so I park my car right out side of schwerer range but with vision on Rak and decrew it again when he recaptures it. My 85 finishes self repairing and I destroy the building, looking at the replay he seemed to be stalling for Panther I think he should have gotten the P4J out due to my lack of AT. My Penals pretty much have free reign to bully his Inf with back up from Quad and 85. He gets some good hits on me but I keep cutting off his gas so getting the KT is 5-6 mins away. My IS2 shows up and he surrenders.
Getting this many Penals is definetly not something I would recommend however since the commander is fairly muni light early on. Going for a quad rush and then back teching for AT support is easier than with Terror Tactics since LMG upgrade for Airborne is 100muni. I feel Terror is the funner commander but Armored is safer since you can adjust as needed due to radio intercept. |
While I agree on most parts, OKW can really outblob USF in ONLY two ways:
A) Fussie blobs with G43s -> cancerous when the opening unit is a terminator spio. Those blobs can outblob USF in every stage of the game
B) Ober/falls blobs. I've seen 3-4x ober blobs that are impossible to counter if you don't have a rocket arty. Heck, seen 3x obers mow down 2x vet3 double BAR rifles in yellow cover on long range in about 8 seconds. That's less than 1 second per model. Falls can mow down as well. Hence, if you don't have a calliope: GG. Even the path + scott meta can't stand up to the 2x raketen + KT + ober blobs lategame.
Otherwise, OKW can't outblob USF. USF with the free officers kinda is the definition of a "have 2-3 bigger control groups". Not necessarily the classical blob, but definitely lots of models in one area.
You really gonna disrespect JLI like that, a blob with 2 vetted JLI will make short work of most units since USF have to close in. Models will drop quickly which gives VG a better engagement or combine them with Obers and you got a death squad. |
I don't think AT should be the guideline either. My point was more that AT can work around shortcomings, implicitly suggesting that randoms probably won't. I did not clearly type out the latter, so yes, easy to misunderstand my post in that regard.
As I said, I am not happy with all indirect changes that USF got either.
We have to be realistic: There will 99,9% be no larger patch with hotfix for CoH2 anymore. Even this whole discussion about an ever so tiny Pathfinder/Scott nerf might already be futile. There is no sense in saying "if this strategy gets nerfed, then USF needs to get buff X as well". I think what we need to discuss in this thread and where also Sturmpanther's previous thread fell a short is whether this strategy is actually OP or just "cheesy".
If it is OP, it needs nerfing to a "competitive" level, even if the rest of USF were not healthy. Having only one single strategy somehow work does not make the whole faction great, and conversely nerfing that one strategy does not make the faction as a whole shit. It's a one trick pony, and you can only do this trick so often until it gets boring anyway. If this strategy is the only one that is viable, there is no real "USF gameplay" anyway. And again, the nerf should be to a "competitive" level. It should be okay and viable, but not unfair to the Axis factions.
If the strategy is just "cheesy" but not OP, well then it is already in a "good" spot balance wise. Shitty for gameplay, but as I said, there will be no larger patches, maybe not even a smaller one. Hence, no gameplay patches as well. If there are proper counters to the Path+Scott strategy that don't force the opponent to overly invest resources, leave it be.
At some point, USF players will probably get bored of it enough and start playing UKF and SOV, at which point the problem "fixes" itself.
Pretty much what happened to me, got tired of doing the same shit over and over in team games so went to 1v1. Then got tired of the same commanders to be competitive at higher levels so switched over to Soviets. Got to used to rifleman so when I play other factions I go for early assaulters like Penals for soviet and Assgren for Ost.
Problem is the game is balanced to heavily around OST/Soviet mainlines, in most game cast these elite players literally pick the exact same commanders over and over and rarely deviate from 3/4 concript or gren builds. So any strat that forces deviation from this build is viewed as cheese or OP. |
Vlog wheeen?
Don't really got time, got little kids so sneak in games wherever I can. |
Lost some games today that were really close I kept making dumb unit choices, is what it is. Something similar happened this game, went T3 quickly to get quad but then decided I didn't want it so made T2 to get mg and At gun
Went with Assault for radio intercept, went with T1 to 2 penals when radio intercept informed of sniper. Went for clown car to kill it. We fought back and forth pretty even fighting. After a bit I noticed he was hiding his sniper so I went all in to kill it, got the kill but his scout car killed my sniper right after. About this time I am doing fairly well in engagments, I decide to go for quad to bully him and keep pressure up. However, I felt like it was going to be a waste for whatever reason, not sure just gut feeling so I made T2. 200MP and 75 fuel that could have been used earlier but oh well.
We skirmish a bit and I get out mg + AT gun, I kill his scout car but lose MG. Also during our skirmishes I blobbed his blob and he lost a gren and dropped LMG. I decide to upgrade this penal with PTRS also since you cant tell unless you pay attention to the shots. Don't need it but I know it will pay off eventually. He takes my mg gets a vice grip on map/VP, I thought I was doing good in engagements but I guess not cuz replay shows Im down 20 deaths compared to him.
We both get out tanks out around the same time, P4 for him and T3485 for me which we poke each other but nothing really happens. I am reinforcing my army and trying to figure out the best way to push him. I have gotten a few wipes so I just need to wait for my chance.
He gets a little nosy and pushes left side of map with P4 unsupported , my 2 AT guns get the kill so armor is in my favor. Little by little I push him and bleed him. I steal an mg back which helps control flanks. He eventually gets panther out which doesn't do much but keeps me from pushing. After a bit of skirmishing I get 3rd T3485 and he gets Stug, I lose 2 tanks due to agressive raming but my AT guns fail in killing panther. I do get stug and another infantry squad so it wasn't all bad. Since I still have 2 AT guns and another tank on the way I feel I am in a good position.
We keep prodding each other and I think he finally got tired of my infantry so he makes panzerwerfer. A tiny bit later he rotates his Panther and runs into my LMG Penal, upgrading it paid off and I get the satchel off. GO TIME! I rush him with my tanks kill both panther and werfer but lose 1 tank. I get another tank out and he gets a Stug. Even though he is ahead in VP game is heavily in my favor. I grind him down, catch his Stug out of position another satchel and GG.
The radio intercept helps a lot with countering especially early with off meta openings. However it has led me to overreact and lose games in the late mid game. Need to trust my gut more but back tech works pretty well since commander is so late game focused. |
Assuming there is another patch at all... You can always strike some middle ground like nerfing Pathfinder's moving sight but after they are stationary for some amount of time they get their full LOS back (like spotting scopes).
Honestly I think this should be done with all "maphack" units as I feel like at some point it was decided to give a lost of doctrinal units large LOS and it just waters down the fog of war mechanic and tilts commander selection because of how absurdly useful the extra LOS is on top of the other officer/whatever abilities those units have. Really hope COH3 doesn't have all-in-one recon units like these. Stuff like T 70 recon mode and Major Recon Pass are much much better design IMO.
I literally said the same thing in another thread. It doesn't make sense that a moving infantry unit has the same sight range when stationary. This should be made standard on all enhanced vision infantry so that you can't BS your way of a swell placed flank. |
I do think population is the value that should balance the game when everybody is maxed out. For me there is no faction thing about it. No faction should be anyhow more population heavy than another. A faction may lean more to being depended on a resource manpower, fuel or munition but this shouldn’t be the case for population. Population has to be balanced across all factions the same way around combat value and versatility, else some factions will be more powerful in lategame than others. That should be avoided.
Population should not only include the Vet0 out of the box performance of a unit but should integrate how good a unit scales into lategame with veterancy and available upgrades.
Regarding the SU-85 same population for FF/SU-85 is fine, they are around the same combat value in lategame. But I can’t see how the big cost differences are justified. SU-85 may have a fixed turret but it also has the highest basic dps of all allied TDs, scales fine, is a great sight tool (especially at vet1) and is the most durable allied TD due to its clearly lower target size. I do thing FF and SU-85 should meet somewhere in the middle.
I don’t play Brit’s so not sure if it is out of favor but don’t tulips do a crap ton of damage and stun? Maybe a way to dissuade spam. |
If they do nerf both units it is probably better to just take a step back and look at other unit performance. For example the 50cal used to be able to pack up extremely quick but it was nerfed hard. Now MG comes later and has nothing better vs MG42 except pen which is sort of useful but Armor piercing rounds are also available. If pack up time can’t be changed what about burst length.
Another more involved change could be one single up tech. So after you go LT or CPT and further tech for LV that tech counts for both. So if you back tech everything is available. It would make airborne less attractive. |
Quick game about 12 mins, just thought he had a funny name as a Penal user. Went with Armored assault, he went with all gren build so I focused on beating him in uncomfortable engagements. He eventually went VSL but it was too late I had wiped a few squads so he couldn't push me effectively. |