So i just played 5 Soviet games in a row.
I won all of them.
I ran around with cons and built sandbags. the 222 was no threat. for 2 min i just stalled with the cons with at nades. t70 arrived. the pak missed. the t70 then covered the flanks. then i built elite inf and a katyuscha.
once i saw where the paks and mg were, i fired the katyuscha, forced the pak to reposition or even decrewed it , then i moved in my blob and had map control
One thing I have never understood is the hard-on for rushing a 222, it is legit trash unless rng rolls your way or it hits vet2.
On another note I was thinking of you when I was full on raging yesterday. I am on a 6 game losing streak where 3 of those games were decided by some of the worst RNG I have ever seen. Rear shots on P5 bouncing(game probably registered as side), another game 3 shots on P4 out of position by IS2 and 2 T3485 missing or bouncing, I even had 2 Vetted Penals squads get beaten away by a non-vetted ober out of cover. Shit was insane. Not gonna lie I was like this is probably what Donnie feels like. Shit I even went to sleep angry promising to uninstall the goddamn game. Still pissed but it is the only RTS I play so got to just deal with it.
For anybody I played yesterday GG, sorry for being so salty. |
Breakdown:
15 (T2) + 15 (nade tech) + 75 (T3) + 70 (t-70) = 175
10 (T1) + 40 (Phase 1) + 20 (T2) + 30 (sdkfz 222) = 100 (Ok, I'm really tired after work)
Lol, thought it was just me. I haven’t drank in a while but damn.
EDIT: I like to play as AssG when i play OST, T1 skip really don’t save much. |
Nice trolling, man. almost got me.
you need 15+15+75+70 = 175 fuel to build a t70 (providing SOV went cons)
OST needs 10+40+20+30 = 80 fuel to build a 222. 175 - 80 = 95 fuel difference.
Well I guess you can say that t70 comes a bit earlier then P4 
I have had a few drinks so not sure if my math is off but ain’t it 100 fuel for 222 or 90 with T1 skip? Regardless massive 2-3 min time difference. |
just uploaded a replay. it was like the 4th game like this on that day. Watch the pak40 and p4 accuracy
https://www.coh2.org/replay/109724/pak40-accuracy
Just watched it, you came in frustrated and yea some of the misses sucked but you were being extremely aggressive with your early gren play. That really messed you up and early losses obviously messed with Scout car timing. You should do some AssG strats since most soviet players seem to conscript spam straight to guards and T70. Hell it seems that AT package is delayed so double AssG in halftrack could cause havoc. Also the early muni saving can be used for both mine types to protect flanks and help funnel LV to your AT.
I chalking up most of your issues to frustration since you don't get that high in rank by luck. I did have one question why did you make 2nd pioneer so early? Since he was spamming so much inf a 2nd MG would have helped out since you were so muni starved to upgrade grens. |
Had a match a bit earlier with him, felt like we played decently against each other but his models wouldn't drop. Got 3 units to half health with only 2 model drops. Needless to say I lost due to early MP drain and LV loss.
Had a feeling he would try same strat so I switched to 2 engi opening and clown car to harrass. Decent job, we went back and forth but he was pushing decent. When he went for my cutoff, I satcheled an AssG which gave me some leeway. Also made PTRS since I knew he was going to get a halftrack again. Worked out well and I started to control the map.
He went for StugE which I was able to 1v1 with clown car. Lost car right after, he made another StugE at the same time as my T34. I flanked him yet lost due to 2 bounces at point blank and a miss. This caught me off guard, I know the T34 is trash but damn it always seems to surprise me. He took momentum as I built up T34 blob and I try to avoid his AT guns. I flank him again and PTRS Penals again do what my tanks can't. I expect to see regular tanks but he keeps making more E models so I guess he is waiting for his chance to be able to get Tiger.
Little bit later I flank him and he loses both StugE and I lose both my T34, sucks but most of his strat revolves around StugE softening me up for his pushes. I keep flanking him and stealing his MG so I pretty much spread them out while hitting him with a blob so that he is forced to respond. PTRS Penals also kill a 3rd StugE by this point so he eventually switches to stalling for tiger but it is to late and I win. |
this isnt about comparing at guns, it's about the only chance for wehr to survive midgame is to position pak correctly vs light vehicles. When the pak misses in those situations it's frustrating and a almost a guaranteed lose
Every faction has that problem, you are not losing due to a random missed shot. The only thing you can control is your positioning and AT support. RNG has a heavy hand in all aspects and we just try to minimize as much as possible. You win some you lose some, I know how it feels I have lost several games where I have done everything right but game decides my shooters/drivers are drunk. I literally blobbed attacked a snared rear facing panther and due to my T34 firing on the "move" I missed about 6 shots or more in a row. Took all 4 to kill his panther and guess what I lost. I was pissed but its part of the game. I have also had games where all my T34 shots frontally penned a Tiger, worked for me but opponent was probably cursing my name.
Looking at your thoughts on AT accuracy, you are pretty much wanting to remove the light vehicle phase. Any higher chance of hitting literally makes every midgame LV useless. This would heavily benefit WEHR as they have the weakest LV so skipping them is not as impactful which to compensate would mean nerfing other parts of the faction.
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You have to treat any Penal pushing or staying longer than needed against vehicles as one in the process of upgrading. AT satchel has horrible range even with bulletin so you are being overly aggressive. |
but wehr relies so much on positioning and timing, so this is almost gamebreaking
Really that only applies to T3, T4 units have the armor to get off more shots/RNG rolls. The other issue might be the reduction in TANK target size from a patch or 2 ago. Could be causing some far accuaracy issues that weren't a problem before. |
The problem with M10 is that its role is somehow undefined. Somehow it makes you believe it is a flanking tank (fast speed and accleration + flanking speed) but on the other side it is just made for frontal combat (50 range + good pen + Vet1 HVAP + too low turret rotation) as the poor man's Jackson. The unit isn't very well designed. They should have decided which role it is made for.
That turret rotation is the killer, I have had plenty of flanks stalled by turret taking to long to shoot from side or behind. The armor is paper thin so you need it do damage quickly. |
Is it just me or does the so important first shot of the following units miss way too often:
Pak40
P4
Elefant
Wehr is reliant on stuff that works, this is frustrating
BRO, I have had several matches where T34 misses at point blank range. I think it is just more noticeable with WEHR since their armor units are more expensive. |