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Thread: 3v3 held on with only 10 points left13 Apr 2022, 14:08 PM
In: Replays |
Thread: OKW Mech repair speed31 Mar 2022, 12:53 PM
I think the main reason they aren't used more is their initial cost. At what 320MP for 4 man squad is a tough pill to swallow. But their starting target size is better that pretty much better than every other mainline unit along with concussive nade at VET1 and target size of .63 at VET2. If their starting price was lets say 280MP(same as AssEngi) VG would be pretty much made irrelevant aside from the need of a snare. In: COH2 Balance |
Thread: 3v3 held on with only 10 points left30 Mar 2022, 21:49 PM
Opening was slightly strange. My teammates appeared to play together so they went to their side and kind of left me to fight for my side. No biggie I decide to make a sniper as I have been decent with them lately. However I notice teammate makes 2, then eventually a 3rd sniper. As a result we dont have great map control but they are bleeding the crap out of their side while I poke around here and there. They have an extremely turtleish style of play so most of mid map is left to me. I get KV1s out but they are more damage sponges then attackers so I wait for my chance while ally uses katy to arty the hell out of them. I also make B4 but it is pretty much useless for me most of the match. We eventually drop to about 120 point and it ain't looking good. These guys dont seem to want to push so got to do something. I send a PTRS penal to snare Brumbar that is protecting middle star, I get it but lose Penal squad in the process. It is go time and send both my KV1 to try and take it out. They rush their tanks to protect but ally call in Anti-tank Overwatch. I lose both KV1 but they lose all their tanks in the area. The KV1s didnt do much but their health allowed ATO to do as much damage as possible so good trade. They manage to get mid star back but Axis are now out of comfort zone and scrambling to rebuild tanks. Constant Katy barrages and ISU152 finally showing up starts to drain their MP while they stall for heavy tanks. We eventually get down to about 50points but at that point we have effectively put them on their back foot. All bad rng is paid back as P5 and P4 miss my SU85 or bounce(lol) while i get a couple kills, ISU152 gets some wipes and B4 finally wipes a couple squads. Eventually they get us down to 10 points but game is firmly in our hands and we have pretty much destroyed all their armies. GG In: Replays |
Thread: 3v3 Thought it was a pretty good game24 Mar 2022, 20:48 PM
From the start it felt like they were a team, they seemed to dig in and work together a decent bit. Team mate made halftrack which we used to contest middle but they seemed to be able to keep pressure up. At one point it was looking bleak and one wanted to surrender but we kept pushing. Eventually they got Pak43/JT but they seemed to have to much pop located to defensive play and we invested heavly in arty which allowed us to force them to react. Eventually we beat up the JT as it got stuck in a tank blob with KT an P4J and as it started to get away my heavy plane pass from Terror Tactics got the last bit of health and we got the kill. At that point we started to overwhelm there defenses and eventually caught KT out of position. The ost player was holding on but a few well placed RAMs followed by my allies Su85 and Zis got the kill. In: Replays |
Thread: 3v3 Thought it was a pretty good game24 Mar 2022, 20:42 PM
From the start it felt like they were a team, they seemed to dig in and work together a decent bit. Team mate made halftrack which we used to contest middle but they seemed to be able to keep pressure up. At one point it was looking bleak and one wanted to surrender but we kept pushing. Eventually they got Pak43/JT but they seemed to have to much pop located to defensive play and we invested heavly in arty which allowed us to force them to react. Eventually we beat up the JT as it got stuck in a tank blob with KT an P4J and as it started to get away my heavy plane pass from Terror Tactics got the last bit of health and we got the kill. At that point we started to overwhelm there defenses and eventually caught KT out of position. The ost player was holding on but a few well placed RAMs followed by my allies Su85 and Zis got the kill. In: Replays |
Thread: Penals PPSH24 Mar 2022, 01:14 AM
Completely forgot about the CP2 vs CP3. That makes perfect sense. AssGuards winning sounds a little weird. The massive damage increase from the 4th thompson should negate the extra durability from the AssGu 6thman. I would expect Pathfinders to outright win then since they are 6 man plus 4 thompson and if all else fails they got tactical advance. Yea the penal bonus is a hard one to use since soviets can only put down green cover with Cons. I think thats the main reason they can get outblobed by G43 Fussies. They on paper match up well but since the G43 blob can keep chasing without stopping it makes a prolonged fight pointless unless you have green cover available beforehand. In: COH2 Gameplay |
Thread: What really grinds your gears in CoH2?23 Mar 2022, 21:22 PM
Light vehicle handle as bad or worse than tanks. Lack of explanation of unit upgrades and VET gain. An official sandbox to try said upgrades/VET Lack of vehicle priority for AT infantry. Lack of a toggle for units to keep moving until optimum damage distance. So if you have PG/Gren or Penal/Shocks they all don't stop when you see or engage an enemy. In: COH2 Gameplay |
Thread: Penals PPSH23 Mar 2022, 21:05 PM
But they have better DPS at short range along with a short range nade. I think most would assume Assaulting means to move up close and attack. However the point of the question was more in comparison to Rangers and Paratroopers that get 4 Thompsons. I know they are different factions by why the difference upgrade? At close range, the Assault Guards are no better than Airborne while lacking the ability to move in or hide. Yes they are better at mid range but out of all Soviet elites they seem to have the least upside. Shocks can assault better, Reg Guards have more versatility and better long range, Airborne are better short range and long range. In: COH2 Gameplay |
Thread: Penals PPSH23 Mar 2022, 20:01 PM
Cool, I stand corrected. Not a bad upgrade for 45muni. I think making the CQC combat package in the commanders I listed earlier along with a smoke nade or Oorah would make Penals just as viable as or better than VGMP40 or AssGrens. One thing I have been wondering, why do Assault Guards only get 3 Thompsons? Was it due to merge/synergy with conscripts. They seems to be better on paper than Airborne PPSH until you need to get close to whatever your assaulting. The lack of smoke or camo for an elite unit is killer. In: COH2 Gameplay |
Thread: Penals PPSH23 Mar 2022, 19:20 PM
I know Serealia hasn't been updated in a while but they still show the target size to be 1, not sure if the data should be the MP40 or MP44. Now OST AssG have target size of .95 maybe that is what your talking about? On a similar note PPSH seem to have better stats than AssG SMG by quite a bit. The only downside is the ready aim time which seems to be made up for with superior near burst/moving acc/cooldown. In: COH2 Gameplay |
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