
Profile of gokkel
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Posts: 542
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Germany
Timezone: Europe/Berlin
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Timezone: Europe/Berlin
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Post History of gokkel
Thread: MG's in houses suck26 Aug 2014, 16:42 PM
True, that might work, will try it in future. In: COH2 Gameplay |
Thread: OKW truck pushing26 Aug 2014, 16:39 PM
but what if they kill the truck. is that a risk in itself? Yes, because you have to wait 3 more minutes until you get another truck, which you also have to drive into position first again... delays your tech a lot. Don't forget you cannot even throw grenades without a base building for example. I still think the truck pushing is stupid and shouldn't happen, but personally I don't feel it is worth the risk either. Lowering the health on the truck just because of that I wouldn't like to see, as it is you can already lose your truck during building up to a single fast Scout car. In: COH2 Balance |
Thread: Ettlebruck Station suggestion/disccusion26 Aug 2014, 09:27 AM
The lower team is also favored because on the right VP (which is a very special place as it is on a hill with walls surround it, so you get no vision to it unless you are on the hill, where you may be ambushed by close combat squads) there are two entrances to get on the hill from the lower side whereas there is only one way for the upper side. You can from some spots even shoot with a machine gun onto the hill from the lower side, whereas this seems not possible from the upper side. In: COH2 Gameplay |
Thread: MG's in houses suck25 Aug 2014, 22:55 PM
That is a good advice, I actually do that as well, but I really just mean when there is something standing in the firing cone and you just want to click on it, the hitboxes seem to be a bit tricky in this game sometimes. Playing FPS like CS:GO helps you to be accurate with your clicking. Trust me. Yeah, as I say, there just seems to be something with this game sometimes... In: COH2 Gameplay |
Thread: MG's in houses suck25 Aug 2014, 21:51 PM
Something I usually really wouldn't dare though, because if you accidentally misclick you just made your Machine Gun desetup, usually with terrible consequences. In: COH2 Gameplay |
Thread: MG's in houses suck23 Aug 2014, 12:38 PM
German MGs suck in buildings as they take too long to redirection, Maxims however are a real threat inside them. One more reason why the unit is so popular. If we even want machine guns inside buildings (a question that has to be asked, since a lot of so called counters don't even work properly the bigger the building is), one step into making German machine guns inside them useful would be to make you be able to set manually where the Machine gun should face towards, also outside of combat. Currently you have no control whatsoever. Alternatively give the Machine gun faster redirection speed while inside a building (Maxim for some reason already has bigger firing arc than outside of buildings afaik). In: COH2 Gameplay |
Thread: OKW Puma21 Aug 2014, 18:01 PM
May I ask why everyone feels the raketen is so useless? It's only disadvantage is the 10 range over other guns, otherwise it has comparable penetration and damage. It's reload is in between a pak and a zis, while its retreat and garrison give it some uniqueness. It's also cheaper than the other options by 70 MP and does not require teching. It has the same accuracy stats as other units (0.04 far, 0.06 near), though it's max range does overall me it less accurate at the same ranges. It feels like a unique AT gun that works. The range disadvantage is huge in practice for an anti-tank gun, and it has a ridiculous targeting time before it shoots. I have often seen tanks drive into the firing range and out before a single shot was even fired. And it is also more fragile since it doesn't give cover to the crew. In: COH2 Balance |
Thread: OKW Puma21 Aug 2014, 12:15 PM
I think it's fine except for it's pen. It has a very real chance of beating medium tanks 1v1 if it stays at range, which isn't hard. First you speak of a scenario where it stays at range, then you take the penetration value from close range though. In long range it has a penetration value of 80 only, which is already lower than any other tank. In close range it will probably only fight if you a) outnumber the enemy or b) fight slow heavy tanks like ISU-152 and circle them. If it is employed properly, why should it not be able to fight a medium tank? It is cheaper than one (of course not so much if you take into account OKW fuel handicap) and it has some strengths that keep the unit currently very powerful in the right hands (speed, range, smoke), but it also has several drawbacks in comparison to a medium tank (armor, health, poor accuracy and penetration on range, no anti-infantry capabilities, requires a lot more attention lacking elsewhere on battleground). I mean, the Puma is solely there to fight tanks and light vehicles, and for just light vehicles it would be too expensive (even though that is currently the only reasonable counter for American AA halftrack...), so it has to be able to fight medium tanks as well. And currently generalist medium tanks are able to beat more expensive dedicated anti-tank tanks like the Panther if flanked, so... Anyway, nerfing the strengths of the units too much might turn the unit quickly pointless, because it wouldn't be able to perform well as a hit-and-run vehicle anymore. On the other hand it may be a bit too powerful for cost right now in capable hands (not so much in less capable ones...). Maybe a slight cost increase and a change to the veterancy ability could be reasonable, or a slight reducment in firing rate or even more reduced penetration so it takes longer to take down a medium tank unless you flank it. Or reduce the price significantly and make it only a counter to light vehicles unable to fight tanks on its own, but then OKW would have only very expensive anti-tank tanks left, which would cause other problems... especially since OKW doesn't even have a proper Anti-tank gun. In: COH2 Balance |
Thread: Hold-fire for ALL vehicles for the love of God20 Aug 2014, 22:44 PM
Why not just give it to all units in general? People can choose what they want to do then, don't see how it would be a problem. If not, then at least to all units as well that can stealth and don't have it yet (like Fallschirmjäger). In: COH2 Gameplay |
Thread: Shocks20 Aug 2014, 17:04 PM
I didn't say it has same damage as LMG34, just that you can get to that kill amount with such a rifle. It is still a massive upgrade for a Kar98. In: COH2 Balance |
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