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Thread: 1v1 - W/L ratios of top player15 Jul 2014, 13:44 PM
"top player" - lol, as if ranking matters in this game or there's such a thing as a "Top Player" when there's like 200 people that consistently play 1v1. In: COH2 Balance |
Thread: Opinion on recent responds Relic made regarding War Spoil15 Jul 2014, 02:27 AM
Eh, blame the people who whined about the game being pay2win. Yeah man, as if the game wasn't pay2win. It's not like there were ever ridiculously overpowered premium commanders, no sir. And Bulletins etc. were a complaint since Alpha. Just another bad design choice. In: Lobby |
Thread: Raktenwerfer14 Jul 2014, 11:01 AM
You're trying to use Raketenwerfers like AT Guns. They're really not. They're Panzerschrek set up teams. Which means they wont take a medium tank either without overwhelming firepower or a snare. The best thing to usually do is get one Raketen and then one Volk squad with Schreks. I personally have no problem using it and think it's a pretty good unit. In: COH2 Balance |
Thread: Infantry Blobs13 Jul 2014, 23:06 PM
Except lets be realistic here. People that play well can win at an eco disadvantage. Positioning and micro will still come out top. The disparity, however, been well over 1000mp vs a static, 240mp unit should not be enough to cause this level of alarm. MGs are not meant to be parked out in the open and left alone to handle a million infantry, they're a support unit and you use them to supplement your main force's capabilities. One or two squads with an MG should allow anyone to manhandle a blob. Using OKW as an example, a Sturmpio and Volk should be able to destroy a USF blob if they have an MG34 with them(Assuming here there are no M1919s) due to Sturmpio's huge DPS and Volk grenades and so on. The game is about how you use your units. And if you're using your single MG against a blob that costs 5x more than it does, you're using your units badly. In: COH2 Balance |
Thread: Kubelwagen - What to Do With Scaling...13 Jul 2014, 21:45 PM
It's just one of those things that you kind of accept naturally until you stop and think about it. In: COH2 Balance |
Thread: Kubelwagen - What to Do With Scaling...13 Jul 2014, 15:03 PM
Its pathing is really bad for what its meant to be. But I noticed that it also turns like a tank, which makes no fucking sense. Relic did a lot of good things with WFA, but polishing units was not one of them. In: COH2 Balance |
Thread: What is it about the Luchs that makes it suck?13 Jul 2014, 15:02 PM
I think it needs a little more armour and it'll be fine. It's a tier 4 light tank but it can get fucked by a tier 2 halftrack, doesn't seem right to me. In: COH2 Balance |
Thread: What happened to blizzards?13 Jul 2014, 10:45 AM
The less maps with Blizzards, the better. I veto all the ones that do. The consistent nerfing to infantry on snow maps has turned me off them. Making the fire place have a shitty AOE and the adding a cost to it was simply too much to accept, and it's just to push a bad gimmick at the player that nobody asked for. In: COH2 Gameplay |
Thread: US late game12 Jul 2014, 12:13 PM
Yes. Facing it is a fucking joke.
It would want to roflstomp the Puma and Luchs, it's a fucking expensive tank and they're light vehicles. I think the Puma is terribad as well, its pathing is worse than AIDS. As for everything else? I don't know what pipe you're smoking. It will get fucking wrecked by a Panther, JP4, KT or even a PzIV. It can't take a fucking hit. Schreks also fuck it. Its armour is made out of paper. Which would be fine if the maps were designed worth a shit when it came to vehicle usage and flanking ability. The only maps in the game that are close to that are the ported CoH1 maps.
The M8A1 is a mid game light vehicle, which is sad because it's better than the fucking Sherman. Earlier shock value, can handle light vehicles, rapes infantry, a well microed M8 is the flat out superior choice to a HE Sherman.
The forward retreat is not something to brag about. The Major is weak as fuck and he's Tier 4. OKW get that the first thing in the game. For being nearly three times more expensive with 1/10 the durability, I think having a mobile base of Med Truck + Major is quite alright. It's something I will use almost every game, but it's the most expensive forward base option and by FAR the most vulnerable(Excluding USF Infantry Co. arty strike BS). Doesn't help that Med Truck has the worst profile and worst pathing in the game for what it is.
In 1v1 I definitely feel like USF is the top faction. That doesn't come from their late game strength, it comes from their overwhelmingly strong early and mid game, which compensates for how shit their late game units are. In: COH2 Balance |
Thread: Purpose of Thompson vehicle crews12 Jul 2014, 05:22 AM
I've used Sturmpios and I've used Thompson'd Crews. They don't even begin to compare. The durability on the crews is balls. Which is fine, they're a vehicle crew, not shock infantry. Which is why I deem this upgrade pretty much a useless purchase. I've tried the Rear Echelon swap "trick" and I frankly found it underwhelming. They should probably replace it with something useful, like an upgrade for the Assault Engineers or Riflemen. In: COH2 Gameplay |
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The autocover system dived my squads into suppression arcsby: Cyridius map: Kholodny Ferma1-1,008
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