Are small arms projectiles also affected by scatter in terms of damage?
Means, will calculated misses with smalls arms deal damage at all?
I thought I had in my memory that in CoH1 calculated misses with small arms are more a visual feature and even if a projectile would hit by scatter it wouldn't deal any damage.
Cause if I am wrong, distance would mean a HUGE factor in small arms combat.
On one side i could imagine balancing this out could be a little harder. (We gonna need some graphs!)
On the other side it would make sense in combination with "Near" section 0 of all the weapons. So instead of fixed sections for accuarcy multipliers you only have single accuarcy factor from 0 to max range and damage is increased by more and more scatter hits the closer you get to the target
Would appriciate your input once more.
Thanks in advance

Regards
ace


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