AoE isn't always over 100%. This only applies for the inner splash damage cause of the 5x modifier for the Near radius.
Let's take the 222 20mm as example at the far end of the spalsh radius:
25 damage * 0.25 damage = 6.25
Hit chance Far 50% -> 3.125 damage average
Same goes for every other area effect weapon. Only the near damage means a death zone.
So I stick with it, just increasing the radius a bit and not changing the other values doesn't really increase the AI capabilties of said weapons at all in a manner anyone would notice it.
Btw, can you look for the thread your were talking about. Certainly want to read, cause I am freak and I love that kind of stuff!
Regards
ace.
EDIT:
remember that coh2stats doesn't grab all the values (especially for weapons), so there might be some missing figures there.
The stuff I posted is from the acatual game files I just extracted earlier this day. There is all data, directly from the game. It should be as accuerate as it ever can be.
Just want to pronounce that, cause I have the feeling it isn't really recognized.