Briggs why you never watch from my perspective? If its only because Ostheer is the default in replays then will you indulge me for just one cast pretty please?
Also I liked your commentary on the mortar. It's not about how many kills it gets, it's about suppression and area denial.
I usually use the Guards Motor Coordination Tactics doctrine since the tier one call-ins fill in the perfect timing around 5:30 minutes for a guard vs tier 2 or a 120mm vs tier 1 without having to spend fuel or worry about if you went tier one or two already and to support your second key push. This leaves your fuel income flowing to rush tier three.
Soviets may be the aggresive faction, but they're also the reactive (counter) faction. I try to play them like Zerg and create counter units based on scouting via pushing hard into their territory around 2:30-3:00 minutes into the game to force their more elite units to reveal themselves. Smart retreating is a key here.
Next a tank comes in to counter his... everything and I tend to be cautious at this point and not base rush but maybe just build another mortar or piece of artillery to knoc on his doorstep like an annoying Jehova's Witness of Death
Also thank you kindly for your praise at the end of the video
I've only been playing the COH series since closed beta and I've been posting a lot of replays in hopes of people helping me get better including critique.