The Soviet commander without calling elite infantry - useless commander.
this, just this. has no way of holding ground, except non doc units which are horrendously outgunned by axis infantry.
unless commissar has a good aura, conscripts are still effectively support units.
an entire commander full of support units supporting a non doc rooster of support units, ineffective line infantry.
this faction just screams inadequacy. what should be done is, support units and abilities that actually boost the effectiveness of non-doc infantry.
1)conscripts ptrs is a waste, bring in guards instead.
2)rework zis6 trucks, dont make them into a opel clone, make them a deployable forward retreat point, can be upgraded with medics.
but this commander does have merits.
commissar is a great idea but i think needs reworking to help soviets in their early game deficiencies, rather than a straight up buff aura. rework him into a combat unit.
350mp, effective early game infantry squad with good anti infantry firepower, limited to 1 squad at the time. comes in with guardsmen(with guards mosin nagants and 1x dp28) by his side, 6 men squad. has frag grenades. can be upgraded with binoculars for 75munitions for increased sight range.
give him a unique inspirational aura buff. for every man that dies in his squad, surrounding infantry are inspired, similar to the effects of the old vet ability of soviet infantry.