I sometimes think that suppression resistance/recovery from CoH1 should be implemented again. Different infantry types could take different amounts of suppression and recovered at differing speeds from it (compare
coh-stats).
Currently, all infantry no matter their armor or veterancy can take the same amount of suppression and recover from it at the same rate.
At least it looks like that both from game experience as well as the stats I found. Unless armor has some hidden effect on it that I do not know of, but I don't think so. Though this might unbalance other factors and Shocks already have smoke grenades... but at least veteran units should probably be tougher to suppress.
Then there could be a suppression resistance/recovery bulletin that would allow your infantry to maybe take one burst more to negate this bulleting or, if the German player does not use the suppression bulletin, to go from suppressed to pinned in one burst more (easier frontal assault with multiple squads, allows for longer time to molotov) and to recover from suppression quicker once the mg switches targets (allowing for additional molotov/gunfire if the German player is shooting something else or allowing for a flank if the German player switched positions).