I totally understand why the mines kill scoutcars, but it kinda goes a bit against the concept of a scout car, if you can only use it behind slow pios, because you have to fear mines. Also its not that easy for Pioneers to ceck the enemy half of the map for mines, because well, there are enemys.
Possible Solution: Maybe make it so that mines don't insta kill scoutcars but always give heavy engine damage or even immobilized + almost one hit a Scoutcar (not for heavyer vewhicles.) so that you can maybe save it, if you have a mg nearby? Hmm, not really a good solution.
