Some of the trees block line of site but it's not so obvious that they do. I recommend using individual trees instead of groves and have hedgerows to block line of site instead.
The hedgerow you put near the fence on the north blocks line of site and it's not obvious that it should because all the leaves are gone. You can't leap over the fences either, and they are so short one would think you could.
There were no Elefant or Ostwinds in Leningrad.
The tracks for the trolleys on the North East look like they lead straight into a wall.
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Thread: (2) Leningrad Approach13 Apr 2014, 21:40 PM
In: Map Contest 2014 |
Thread: fortress_outskirts13 Apr 2014, 21:34 PM
Fortress_Outskirts Steam workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=247860667 sga link : http://www.mediafire.com/folder/db6tvdw288kkm Texturing for this map is not finished so I'm still trying to change it for realistic look. Suggestions on object placement or balance would be great. In: Map Contest 2014 |
Thread: What the .... is up with the germans ?13 Apr 2014, 16:13 PM
What can an Ostwind do against a t34? A Brummbar can be flanked and killed by a much cheaper t34. You must already lost the entire map if the opponent went for a Brummbar before you get a T34 or an SU85. Let's switch that around to see what happens when Soviets have full map control from the Germans. One PIV would end up going against 4 t34s, or one PIV or Stug would have to take on a KV8 supported by AT guns, which the AT guns would definately kill the PIV a lot faster than a stug or PIV can destroy a KV8. You probably going to bring Tigers to this argument to which you shouldn't just blame the Tiger, but Relic's doctrine commanders because the Soviets can summon the IS2 the same way anyways. In: COH2 Balance |
Thread: Dshka/120mm Manpower Costs13 Apr 2014, 05:38 AM
Ok let me reiterate when I mean high damage output. It wipes out squads entirely, the impact it has on the battlefield can be tremendous when the Germans only have a few infantry squads left and a lack of manpower. It has been like this since beta. Incendiary barrage is a guaranteed squad wipe? You can press retreat and the mortar will always escape unless something else is hitting it. The incendiary round does so little damage because flames relys on crits to kill now. However, I never seen an incendiary round instantly wipe out a squad. It's always just 1 or 2 squad member dies before they walk out of there or just none at all. I'm not one of the people that say the thing is completely uncounterable but the thing is pretty difficult to kill. After all it's an mobile artillery which would be firing safely behind the front lines. You're talking about rifle nades and other infantry assualt on the mortars, but I could just say the same for the German mortar. The problem still stands, the 120mm mortar is just too good at squad wiping compared to everything else the Germans had, and the Soviets already have enough squad wiping tools anyways. In: COH2 Balance |
Thread: Dshka/120mm Manpower Costs13 Apr 2014, 02:28 AM
Flood control, please wait for 15 seconds .... ^ this thing made me repost In: COH2 Balance |
Thread: Dshka/120mm Manpower Costs13 Apr 2014, 02:27 AM
Hmm, a mortar that has really long range can wipe out units, has huge splash damage and can any hit any target accurately with a precision strike. Looks like we need to get rid of precision strike and get rid of the the mortars high damage output. Relic : let's just make it more expensive. everyone's reaction: ........ Relic tries to nerf it, but they still did not fix the problem. It's an rng monster, it sometimes insta wipes squads or sometimes it just misses completely. Whatever they were doing is still not helping, they could fix it, but they just refuse to remove the most stupidest shit they put into the game. In: COH2 Balance |
Thread: What the .... is up with the germans ?13 Apr 2014, 01:59 AM
Why should I have to abuse a unit in order to achieve victory? I never had to pull bullshit like that in vCoH unless I was bored and wanted to cheese someone. In CoH2, I HAVE to cheese my way to victory (as the Soviets). I said this a while ago in another post, the Soviet faction is the most gimmicky faction in Company of Heroes. The new designs mixed in old designs from the vCoH just doesn't work, the faction has to rely on it's overpowered abilities which the unit itself had to be nerfed to compensate for how powerful the ability is. But at least you still have a chance to win in CoH2 as Soviets. Even if you have to cheese because, that's how Relic has designed it. In: COH2 Balance |
Thread: What the .... is up with the germans ?13 Apr 2014, 01:17 AM
lol, at people just comparing spreadsheets to show how OP germans are, but that's not how it works on the field. The fact is German tanks although excellent against enemy tanks, they can't do shit against the infantry. The Soviets, however, have heavy tanks that can kill both German tanks and German infantry, because of their huge splash radius. If the AT capabilities of the Soviet ISU152 or IS2 become better than there is no stopping them. The German's couldn't deploy any infantry on the field when IS2s or ISU152s just insta wipe them in seconds, so the Germans have to depend on their tanks to do any work. What's really important is the infantry combat of the game, the ability to cap points. Late game the German infantry become useless as they get insta wiped by mines, and Soviet Heavies. One of the most important thing in CoH2 is the early game, if you let either side get a good amount of fuel then it's GG. If you let the Soviets have a lot of fuel then all your infantry will be wiped, if you let the Germans have the fuel then you are not going to get enough tanks to match the Germans. Don't complain about Germans being OP when the Soviet heavies makes it really tough for a German to get back in the game, as the instant wiping will make Germans lose map control which would mean less fuel = less tanks. If you really want to balance just look at the early tier stuff. People complain about Grenadiers over performing against Conscripts? Well the German t1 don't have any early counters against the M3 scout car. To those who are complaining just aren't abusing the right units. In: COH2 Balance |
Thread: Concepts of soviets is wrong that why they so boring12 Apr 2014, 22:36 PM
what an excellent 15 minute analysis of your incompetence, 5 stars. In: COH2 Gameplay |
Thread: Tiger vs KV-812 Apr 2014, 04:43 AM
Can you tell the difference between a good counter and overdoing it? Of course the thing is supposed to counter infantry, but it's just too good. It can not only counter infantry, but it can also resist tank shells. Even the Elefant rounds sometimes bounces off the KV8. How would you feel if the Elefant shoots as fast as a Tiger and have blitz? Should I just reply "well it's supposed to counter tanks anyways." There is a line to which it's too OP. Taking out a Pak gun and a Pgren squad? ok, but all of that and running back to base with a Stug hitting it's rear all the way home? a bit too much. In: COH2 Gameplay |
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