I just used a KV8 yesterday and base rushed someone who had Panzershrecks, and an AT gun. I rushed my KV8 into the pak gun without flanking it. The KV8 burned the pak gun the Panzershreck pgrens and all the infantry in the base. Then I move to the next base and burned every infantry there, then enemy made a Stug to get some quick AT so I try to escape with my KV8. While the Stug was pursuing it was firing at the KV8s rear the whole time, three times have the rounds bounced off, the KV8s rear. The KV8 escaped to safety while the Stug was forced to retreat.
This needs to be fixed.
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Post History of Jinseual
Thread: Tiger vs KV-812 Apr 2014, 04:09 AM
In: COH2 Gameplay |
Thread: Rifle Grenades11 Apr 2014, 15:56 PM
I would be glad to see riflenades removed if the Maxim would have less than 6 squad members and not change positions so quickly. The riflenade is to compensate for the larger Soviet Squad sizes which the squad can quickly retreat once it's riflenaded. The same can be said for the mg42 once they get moltoved it's wise to retreat otherwise rng will do it's job. The effectiveness of grenades into Machinegun removal depends on your luck. In a riflenade to maxim situation the effectiveness of the grenade depends on whether or not the other squad members bunch up. Squad members bunching up cannot be controlled the player therefore it requires a bit of luck for the German player to kill most of the mg crew. As for Moltovs and MG42, this relys on rng because sometimes 3 full hp squad members just get wiped instantly or they take little to no damage at all. In: COH2 Balance |
Thread: Post Your Maps Here!11 Apr 2014, 04:10 AM
Fortress_Outskirts Steam workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=247860667 sga link : http://www.mediafire.com/folder/db6tvdw288kkm Steam workshop Link for Ambush: http://steamcommunity.com/sharedfiles/filedetails/?id=257823813 In: Map Contest 2014 |
Thread: Number of Players11 Apr 2014, 02:16 AM
2,500 and the numbers keep decreasing. In: Lobby |
Thread: You know you play too much COH2 When..10 Apr 2014, 05:02 AM
You know when you played too much CoH2 every time when you missed the bus, missed a goal, get hit by a random object, your wife divorced you, your kids hate you, you blame RNG. In: Lobby |
Thread: Commanders8 Apr 2014, 05:25 AM
I would have to redo my votes I got the names wrong lol In: COH2 Gameplay |
Thread: Boss units7 Apr 2014, 04:33 AM
If only flanking is more rewarding in this game. Oh wait, one AT nade, destroyed engine bye bye flanking failed. I found the Isu152 to be a pretty situational weapon. It's very good at killing both infantry and tanks. I don't know why people think Isu152 sucks, maybe nobody knows how to use it and put it in the front lines, even though it has a super long range and deserves to be in the back? ISU152 is only fucked when it's under attack but since it has such a long range it can attack Panthers and Tigers before it even gets harmed. Don't expect the isu152 to be good at close range maps like Semois the thing completely denies everything in a open field aside from the Elefant. In: COH2 Balance |
Thread: Alternatives to the SU-856 Apr 2014, 16:20 PM
The funny thing about the Elefant is that it's so slow and cannot fire targets from one side of the map to another like some people think. I had a 2v2 game yesterday in Rivercrossings. In this game as soon as I get my Elefant out my opponent shifts his tanks to another part of the map where the Elefant is not present. He also attacks full on with infantry on the side where the Elefant is while attacking the other side with mass tanks. Everytime I move my Elefant to react to the tanks on the other side he moves his tanks back to where the Elefant just left to harass my infantry. The Soviet tanks can shift axis of attack a lot faster than the Elefant could react and the Soviets have many good anti infantry capabilities that the Elefant couldn't remove. So even though the Elefant is nearly invincible against Soviet armor, it's a slow cumbersome unit that's inaccurate, cannot kill infantry, consumes a lot of popcap, and has a low rate of fire. In: COH2 Gameplay |
Thread: Next patch predictions5 Apr 2014, 05:05 AM
I don't agree with everything flyingsmonster said, even though he has some points but the entire topic is about all the advantages the Germans have while not listing any of the Soviet ones. It's a completely bias statement. I really don't hope that Relic would increase the Soviet AT power on the Soviet heavies. The ISU152, and IS2 are already powerful anti tank weapons and they completely destroy infantry. SU85 have very long range and can take on a Panther on a front to front battle. The Soviets have buttoning ability and AT nades that could potentially stop flanking. Other than that then yes, the Soviets do need some better AT, but Relic should make some radical changes to do so it. This includes removing the ridiculous rng system that determines whether or not a tank gets it's engine completely destroyed and other nonsense like that. In: COH2 Gameplay |
Thread: SAGE BALANCE 5 Apr 2014, 02:55 AM
Ok some things I think to hotfix current patch, this is not all inclusive: 1) No way, fix the Soviet faction to adjust to the Germans by giving conscripts dp28s. 2) Nein. 3) No comment. 4) No disagreements 5) I was thinking of an armor reduction, that thing can take a lot of tank rounds. 6) All heavy tanks should have CP increased. 6) Another 6 eh? That's not going to help, it would be better to rid all vet 1 abilities. I mean all of them including the Soviet ones. In: COH2 Balance |
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