If Relic is going to add goliaths they should add it to both factions itself, because the other factions are able to use a demo charge without a doctrine.
However, Relic doesn't seem like they are going to do anything that doesn't come in a doctrine which is sad because of Relics constant oversight in their faction making, they should at least give the German faction a demo charge if they are going to make goliaths doctrinal.
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Post History of Jinseual
Thread: Petition: Bring Back The Golaith! 10 Jul 2014, 06:39 AM
In: Lobby |
Thread: Infantry Blobs9 Jul 2014, 21:14 PM
NO PENALTIES. The blob penalty is the most ridiculous idea to get rid of blobbing. Why does blobbing exists? because it's easy to micro, but that would also make the army more vulnerable to splash damage. However, it is the players that must punish the act not the game. Set more traps for the Germans to use against the Americans. The Americans and Soviets already have demo charges ( which aren't used a lot funny enough ) but the Germans have no traps at all. We need goliaths and demo charges for the Germans. In: COH2 Balance |
Thread: Infantry Blobs9 Jul 2014, 20:40 PM
At least in vCoH you can actually set traps for the blobs, but with CoH2's half finished faction design Relic forgot to give any kind of trap to the German factions. I WANT MY GOLIATH!!! In: COH2 Balance |
Thread: The M1919 is too ridiculous9 Jul 2014, 06:13 AM
360 degrees suppression ability's should be gone. There is no flanking these units are even throwing a grenade. That's pretty nuts considering that the mgs do a lot of damage. The airborne squad can also do the same except they spend 20 munitions. I don't think Relic is ever going to remove the ability since they never do remove abilities, they probably going to nerf that to nothing because of how over performing it is, or they should make it like the BARs in vCoH which the suppression cost 60 munitions or something like that, but at least in vCoH the German MG42s were better. In: COH2 Gameplay |
Thread: A Versatile Army... Why no "Reward?"8 Jul 2014, 05:36 AM
Yea, I found it easier to spam two different kind of units to be more useful than having a variety. First few minutes as Ostheer I get a good combonations like Grenadiers, mg42s, scout cars and the likes, but when it gets to late game I found it easier to just have pios and tanks than having a mixed army because fighting troops just get instawipe so it's wiser to get weapons that doesn't lose you manpower :/ In: COH2 Gameplay |
Thread: Any luck with German Halftrack? 7 Jul 2014, 18:07 PM
what's a Püppchen The most unreliable anti tank gun in Company of Heroes that happens to be in the faction that really needs a good anti tank gun. In: COH2 Balance |
Thread: Any luck with German Halftrack? 7 Jul 2014, 17:51 PM
I have been using CieZ Puma first strategy, but adapted to my fitting a little bit more & been experimenting with it. I always go with a Puma, then a 251/17 Flak Half-track. Together with Püppchen & Shreks, its been working just fine. It is truly a deadly composition. It's a good idea on paper, but sounds like it's difficult to make it pay off. The long set up time of the flakhalftrack makes it so that it's easy for everything to go wrong. If you lose either vehicle it's difficult to recover from since fuel is most valuable for the okw faction compared to other units. In: COH2 Balance |
Thread: Any luck with German Halftrack? 7 Jul 2014, 17:45 PM
It's a support unit not an assault unit. It's not a tank, its a super heavy machine gun. Use it accordingly. Axis only players way too used to 1 unit, 0 effort, attack move. Try Combined arms. Sure, the German needs to use it as combined arms but it fails miserably at that. Did you see the comparisons I made with the American halftrack? Does this mean you are ok with the American halftrack being an "1 unit, 0 effort" unit? The American Halftrack is totally a game changer that requires little to no effort to use. The American halftrack is both an assault unit and a defending unit, as it can also fire on the move. What do you think about Soviet scout cars, which is another "1 unit, 0 effort" type of unit, but when it comes to the Germans you think that's unfair. Double standards. In: COH2 Balance |
Thread: Any luck with German Halftrack? 7 Jul 2014, 17:04 PM
The OKW faction seems a little weak against enemy infantry blobs. The Kubelwagen dies really easy and tends to take some damage before suppression and fails at anything other than infantry spam. The MG34 is a doctrinal unit. The Panzer II comes as at the same time as a Soviet T34. The only real option the OKW has to counter a blob is a blob of their own which isn't such a great idea considering the heavy splash damage of allied armor. So what about the flak halftrack? I think the flak halftrack is an inferior version of the American halftrack. The American halftrack is more powerful, the same amount of health, it's faster, it suppresses better, it can fire on the move, and it doesn't have a set up and set down time as the German one. I don't see the point of making a German halftrack is any tank or AT gun will just outright kill it because it takes such a long time to get away and it's really weak. The German halftrack also have a tendency to fire its bullets at every hill wall or fence instead of suppression any unit. I only used the flak halfrack once and failed misearbly, but when I see the enemy use it, I always seem to destroy it so easily. However, when I use the American halftrack I get multiple kills, usually have it survive the entire game, and even push back the enemy since it's even easier to risk it as it can get away faster. The halftrack has always been my fear whenever I play against Americans. The American halftrack has so many more advantages and it can escape a lot easier so it has more survivability. In: COH2 Balance |
Thread: World of Jagdtiger Online5 Jul 2014, 03:07 AM
Yes, Axis infantry anti tank weapons are more effective but that's to even out the incredible damage the Allied armor have against infantry. A shot from a T3485 can even wipe out a PanzerGrenadier squad, a Panzergrenadier squad can't throw off a volley without losing a few men, and a few men is all they have in a squad. Therefore, the Panzershreck squads aren't going to kill any full hp tanks unless the tank is a dedicated tank destroyer. Besides, the supporting infantry would be the ones getting rid of the tank guns which is why you see AT guns held far back because of how AT guns gets easily decrewed by any infantry. While the Germans have better escape mechanism the Soviets have better trap mechanisms like cheap mines, buttoning, at nades and marked target. All tanks needs to be heavily supported, this includes Tigers. I've seen plenty of times where heavy tanks become surrounded by a few medium tanks and get blown to bits. It's only when I see panzershrecks and AT guns defending the tank, the tank starts to win engagement. The Elefant and Jadgtiger are excellent tank destroyers but can't do anything against infantry so they need to be supported. In: COH2 Balance |
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