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Post History of Jinseual
Thread: The Sherman accuracy25 Jun 2014, 19:17 PM
Flood Control. In: COH2 Gameplay |
Thread: The Sherman accuracy25 Jun 2014, 19:13 PM
Relic probably made some last minute changes. I remember I was doing great at killing infantry with HE Sherman in the Alpha, it has such high splash radius. I'm surprised they didn't fix the truck crush that players were complaining about since the alpha. In: COH2 Gameplay |
Thread: Attack Ground HMG's22 Jun 2014, 20:58 PM
It's probably because Relic thinks giving your units control was a bad idea. Giving players better control to these units makes them OP. This is why it took Relic a long time to put holdfire on AT guns even though they could have done this right off the bat. The more it fucks up and not obey you the more that it seems "balanced". Yes, the logic is stupid, fuck Relic made so much stupid balance decisions, I wouldn't be surprised if this was their logic. In: COH2 Balance |
Thread: This may not be important but....19 Jun 2014, 19:47 PM
What happened to the leaderboards? There are a couple of AT games missing, is there a new code that takes out certain arranged teams or is there a malfunction in the servers? I'm a bit curious about this and I don't know when it happened since I just recently checked my leaderboards. In: Lobby |
Thread: Exponential Unit Pop Cost ? (Discussion)16 Jun 2014, 06:02 AM
this would be ok if units had certain cap, then a minor population/cost penalty. Etc like grens 4, conscripts 6, mg42/maxims 2, both snipers 1, SC 2. There should be a limit on weapon teams, but not infantry. In turn the MGs would be more effective while they have a limit so the Germans have to use each MG as effectively as they can while other infantry supporting instead of the ability to spam them out like you can now. However, I don't think Relic coders are going to spend any time creating a whole new UI that keeps track of how many support weapons you can carry, so don't count on it. In: Lobby |
Thread: Exponential Unit Pop Cost ? (Discussion)16 Jun 2014, 05:12 AM
I don't like this idea because it forces people into not spamming without any real reason but "I don't like spam." If the problem in the game is that spamming is too effective then blame Relic for making that unit too effective and not encouraging combined arms. Tell them to redesign their units ( which I doubt they listen ) Still with the designs we have now at least this game has less unit spamming then vCoH when I played vCoH 1v1s were always riflemen spam, then 2v2s and over turns into ranger spam or airborne spam + snipers. Combined arms is a bit more rewarding in CoH2 although somewhat forced because of the silly abilities. In: Lobby |
Thread: Why this game is almost balanced14 Jun 2014, 05:44 AM
People are constantly complaining about soviet infantry not being able to scale to late game, and buffing conscripts to be at the same level as grens without giving them dp28s is hard to balance. If only Relic gives the Soviets something like a Supply Center like the Americans in vCoH, Soviet numbers vrs German quality. In: COH2 Balance |
Thread: Are the Soviets going to get a huge revamp in WF?3 Jun 2014, 17:53 PM
The Soviets does need a revamp. I can't explain why but it's safe to say OKW faction doesn't fare well against the Soviet early game. In: COH2 Gameplay |
Thread: M3s unbeatable2 Jun 2014, 21:07 PM
Playing against M3s and double snipers just ruin the fun of playing CoH2. Taking on M3s is just frustratingly hard, and it only takes the enemies mistake, not the players cunning to destroy them. Relic there is a reason why cars in vCoH does tiny damage, fix this unit NOW!!!!!! In: COH2 Balance |
Thread: Broken teller mine2 Jun 2014, 02:33 AM
I've seen teller mines fail a few times and I've only seen them a few times, but I never seen a Soviet mines fail and we see Soviet mines very often. What the hell did Relic do to make the teller mines bugged while the Soviet mines have a 100 pct success rate. In: COH2 Bugs |
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