General Information
Register Time: 7 May 2013, 17:21 PM
Last Visit Time: 13 Feb 2023, 05:57 AM
Broadcast: https://www.twitch.tv/janne252
Website: https://janne252.com
Twitter: @Jannev252
Youtube: Janne252
Xfire: Janne252
Steam: 76561198035243858
Residence: Finland
Nationality: Finland
Timezone: Europe/Helsinki
Game Name: Janne252
Was there a mouse in SNF grand price? If yes, Barton might be able to avoid those pesky misclicks. If not, perhaps the price cash can be used to purchase a one. I'd say the current one is quite inaccurate.
Are you aware of the EDIT-button? If not, please consider using it. Triple posts are bad. Even worse would be a quadruple post. Please don't let that to encourage you to do so.
why do all thses movies have to contain some wacko nazi scientist docter profesor that wants to create a super army?
Isn't that what sells? What would be more cool than a giant cyborg Nazi army? And it's not that far from the reality. At least from the reality known to me, affected by countless sources (TV, History, Books). They had pretty advanced stuff compared to the "others".
To name a one: V2-Missle.
Button and many other "one click-> 100% positive result" type of abilities were starting to appear in OF. To name a few:
- Button
- PE AT-HT Thread Break
- Tommy Scout sniper ability
Normally you would have to plan on how to take out a tank. But with abilities like these, which are quite hard to counter, you just execute them in the correct order and that's it. For example breaking the threads from an enemy tank right in front of your AT gun surely makes it a lot easier to take it out. And what can the opponent do about it if there was no sign of the AT-HT?
Obviously people will learn to watch out for AT-HTs. Loosing a tank in a situation like that makes you stay away from AT-HTs. I think this kind of game mechanic is not as pure as game mechanics are between US and Wehrmatcht.
In my opinion these kind of abilities are killing the pure gameplay, like setting up ambushes and flanks. I remember someone calling these kind of abilities as "cheesy abilities".
I'm sure someone thinks without these abilities the game would be a lot simpler but then again people would have to think with their brain to come up with new strategies. But now when we have these silly commanders and cheesy abilities, none will invent strategies Pio Spam, 4ES RAX (I'm really bad at naming COH1 strategies), which are great examples of creative thinking, only using very simple tools which are not guaranteed to give positive results. Oh and Pio Spam is most likely not the best example in this case. I'm sure someone could come up with a better one.
They indeed block the view. The way whole UI in COH1 was divided into tabs, including chat, was a great idea. There were hundreds of people on popular channels.
What COH2 chat needs:
-Generally a better way to display chats. COH2 UI wastes a ton load of free space. Now that COH2 UI is divided into sections, it would be easy to just divide it into tabs, rather than "go there -> back/return" spam
-These tabs could be like the ones in options menu
- With tabs you could edit your loadout, browse your intel bulletins, and stuff like that while searching for a game
-Add a chat channel for pretty much all the capital cities in the world
-IP based auto-join for capital city channels