You mean where they get an extra model and improved firepower?
Yeah but with a greater cost and later timing for example 3CPs. Not implying "it should be done that" way or anything like that. Just a suggestion for a unique doctrine for OST.
Any specific Stormtrooper doctrine in mind ? Back then I used to find great success with Elite Troops, but as I started climbing the ladder I find this doctrine to be quite lackluster without any munition sink abilities like recon or an offmap and German Infantry feels really weird just for the Stormtroopers as with Storm doctrine which is mostly unusable in 1v1 2v2.
Simple question there. As a fellow OST enjoyer, I find it really hard (near impossible) to deal with this doctrine of SOV. It feels like what ever OST does, this doctrine just does it better.
Here, I made a comparison of what I have seen playing against this doctrine to this point.
OST-----------------------------------------SOV
> Using Grens at long range--------------------Using Guards at long range.
> Bringing in a scout car for early pressure------------------------------Early guards killing it
> (No LV Phase)------------------------------T-70 smashing my infantry
> Bringing in P4 (120 fuel)------------------------------Bringing in T34-85 (135 fuel (?))
> Mortar to counter guards from afar------------------------------120mm Mortar self spotting with flare to hulk smash
(And to counter 120mm with counterbarrage of which that doesn't show its range)
> PGrens to try killing guards at close -> fails miserably in open maps against guards
Tiger Ace can even be called slightly UP for its timing and cost (just like KT) but can not be called OP. Just stop making troll threads you confused man.