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Thread: Soviet Industry in team games15 Nov 2013, 10:46 AM
As they said, locking this ![]() In: COH2 Balance |
Thread: (2-4) Crossing in the woods15 Nov 2013, 10:46 AM
Did u ask OnkelSam permission ![]() In: Map Sharing |
Thread: Partisan Tactics commander14 Nov 2013, 11:41 AM
Very good points, I would like to see them being able to plant demo charges as vet1 ability and getting the ambush ability at vet3. ![]() In: COH2 Balance |
Thread: WIP First CoH2 map14 Nov 2013, 11:39 AM
I'm a bit concerned about vehicle pathin and those muntains ![]() In: Map Sharing |
Thread: Sunday Night Fights Season 5 Index14 Nov 2013, 10:17 AM
The greatest Company of Heroes fight series returns!![]() Sunday Night Fights "SNF" features the best Company of Heroes 2 players in head-to-head action, every Sunday night at 7pm GMT. The 11-week long Season 5, sponsored by Alienware, Relic Entertainment, SEGA, and COH2.ORG, will crown the Heavyweight Champion of Company of Heroes 2. The show is hosted by AmiPolizeiFunk and Marcus2389, with camerawork by AmiPolizeiFunk. Various guest casters join each week. Our channel: SundayNightFights on Twitch.tv Season 5 Prize Pool: $5,005.00 USD worth of total prizes! (1) Alienware 17 Laptop (MSRP: $1,499.00 USD) provided by Alienware (2) Alienware Peripherals packs (Total MSRP per pack: $219.97 USD) provided by Alienware consisting of: (1) Alienware TactX Mouse, (1) TactX headset and (1) TactX Keyboard per pack (2) Alienware TactX mice (MSRP per mouse: $79.99 USD) provided by Alienware $2,906.08 USD provided by SEGA
Intro Video by AmiPolizeiFunk Crew
The Shows![]() Week One: November 3rd, 2013 First Quali Tourney R5 Games: VindicareX vs. xHoLyHammerx, OMGPOP! vs. AndyisRIPPIN ![]() Week Two: November 10th, 2013 Contender Bout #1 -- AndyisRIPPING vs. xHoLyHammerx ![]() Week Three: November 17th, 2013 Second Quali Tourney R5 Games: Twister vs. VonIvan, OMGPOP! vs. BartonPL ![]() Week Four: November 24th, 2013 Contender Bout #2 -- VonIvan vs. OMGPOP! ![]() Week Five: December 1st, 2013 Third Quali Tourney R5 Games: DevM vs. BartonPL, OMGPOP! vs. VindicareX ![]() Week Six: December 8th, 2013 Contender Bout #3 -- OMGPOP! vs. BartonPL ![]() Week Seven: December 15th, 2013 Fourth Quali Tourney R5 Games: Jesulin vs. Cruzz, HelpingHans vs. BartonPL ![]() Week Eight: December 29th, 2013 Contender Bout #4 -- Jesulin vs. BartonPL ![]() Week Nine: January 12th, 2014 Contender Bout #5: Semi-Finals -- AndyisRIPPIN vs. BartonPL ![]() Week Ten: January 19th, 2014 Contender Bout #6: Semi-Finals -- VonIvan vs. OMGPOP! ![]() Week Eleven: January 19th, 2014 Contender Bout #7: Finals -- BartonPL vs. OMGPOP! SNF Season 5 Brackets Poster (empty)SNF Season 5 Brackets Poster (final)More Info
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Thread: Tiger Ace Explained13 Nov 2013, 21:44 PM
Guys, expressing your opinion is VITAL to keep the game alive and make it better. But there are many ways to express it and directly insulting Relic members is not mature nor a good way to point out what's wrong. Try to write more constructive posts suggesting where they are doing it wrong and how they can fix these units and even your own opinion on the whole model of DLC commanders if you want, but do it in a civil way. We are all mature people here and we give you the same respect we pretend from you ![]() Keep going with the discussion, some posts had to be invisibled for what I stated above. ![]() In: COH2 Gameplay |
Thread: Tiger ace makes no logic sense13 Nov 2013, 19:27 PM
Do you know why Relic changed doctrine system in COH2 compared to COH1? 1) To let them be less prominent and influence the game less than how they did in COH1 because they thought they were too important for players 2) To make them easier to sell. (And Quinn Duffy told me this at Eurogamer Expo, face to face in RL) From Case Blue they started to create doctrines with a much higher impact on gameplay, to a point where now they heavily alterate your whole way to play a faction. It is conceptually wrong for three reasons: A) The first one is that it goes against 1) with the only purpose of enforcing 2). Basically you increase their desireability by making them impact more on gameplay. Which has a lot of sense in terms of marketing, but which is conceptually wrong because it goes all against the design guidelines Relic followed to make COH1. (and COH2 is its successor, not the successor of League of Legends). The second reason is that a huge amount of abilities/weapons that are in doctrines are just stuff that should have been part of the game (forward HQ, G34s, tank traps and so on) and that instead is all doctrinal. The third reason is that it fucks up entirely balance because it heavily alterate units effectiveness and timing of the normal factions, it alterates the already bad resource system, it makes useless having spent so much time balancing units till now. The game doesn't get more fun if you keep adding variables to a point they are so many that you cannot balance them. The game doesn't get more fun if you drastically change the core gameplay features that led us to play COH at first istance. COH1 is fun for a reason, because it's a very good and balanced game with the few doctrines and elements it has. And the balance is good at all stages, from low level players to top level players, from 1vs1 to 4vs4 (where it's still decent compared to COH2). In: Lobby |
Thread: Turning Point Bugs13 Nov 2013, 18:52 PM
- When you cancel molotovs before they get thrown you do not get munitions back. - Molotovs cooldown is absent. - DanielD reported that Semoisky has its center bugged, you cannot move vehicles there. (I think they get stuck, didn't try myself). In: COH2 Bugs |
Thread: Pathfinding in the middle of Semoisky13 Nov 2013, 18:48 PM
What do you mean exactly? They get stuck somewhere? In: COH2 Bugs |
Thread: 7 muni Anti Personnel mine13 Nov 2013, 18:30 PM
I cleaned part of the mess. Nullist, you are not starting anything if you keep this attitude, we are giving you plenty of occasions to show us your criticism can be done in a constructive way and using common sense. For the rest: Relic runs a beta server with a bunch of people involved, some of them being casual players and others being more competitive players. Relic collects our feedback (yes, I'm in the beta too). And then THEY decide what they want to do with the game. My opinion is that COH2 can be real fun to play only if it's first competitive and balanced first in 1vs1. We have proved with COH1 that this is true, COH1 is a very fun game, deep and interesting in terms of strategies, and even if it got balanced mainly for 1vs1, other game modes are at least ALL FUN to play and more balanced than COH2. (2vs2 being also competitive). For this reason me (and many other COH1 pros like DevM, Sepha, Aimstrong, and so on) are constantly giving their feedback and expressing their opinion to Relic, hoping they'll change their system at some point. While we do not usually share our opinion on public forums, you can figure it out by just looking at SNF rules. ![]() Please guys, continue the discussion in a civil way. Thanks. ![]() In: COH2 Balance |
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