Sigh, TL;DR:
Units and abilities when balanced in a vacuum are not taking into account the fundamental mechanics of gameplay, which includes positioning, facing, and also maneuverability in the face of both terrain the truesight.
Because these things typically render units and their abilities to be either highly effective or extremely useless, these compounding factors become especially pronounced when mere unit stats are taken into account for balancing.
My conclusion being: This type of balancing leads to players just seeking for gameending shock and power units rather than committing to continuous competition.
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