I like how trucks are purchased instead of freely arriving at set intervals.
But outside of that, I'm not sure on all the changes made to OKW. However, I am favorable of the new OKW in the sense that I like that Relic appears willing to redesign and revamp core faction mechanics. It stands to show that as factions are introduced to the game and rebalanced, their overall designs require adjustment to accomodate.
But nonetheless, OKW has always been a problematic faction to deal with. Volks, Kubels, and Obersoldaten are probably the three units that have always had awkward/OP roles for OKW. Until their roles are clearly defined and mesh well with the faction there will probably be endless recursive debates.
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