Penal Battalions and the whole of T1 have no AT. If there's any Soviet T1 unit the Axis player can be assured that light vehicles will be a good decision. If the Soviet brings out Guards, note that the Soviet will need to split its forces between Penals, Guards, and maybe conscripts for an actual snare. That's a huge amount of manpower to maintain, not to mention the Soviet player will only be able to counter you if they have 3+ units together. If they split up their capabilities are likewise just as split.
In my opinion, Penals need it so if a satchel charge is thrown onto a vehicle and lands literally 'on' the vehicle, it should stick to it until the timer runs out. I've been trying to figure out how to do it ingame, but the best I can do is have satchel charges be literally sticky nades when targeting vehicles, which isn't really the goal.
If Penals had a form of AT in this sense, their flamethrowers would certainly need an analysis. But currently Penals are designed to just troll the face off of garrisons because of their lack of AT.
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