Do they need a vet 1 ability? I know you don't want them to not have a unique vet 1 ability like other MGs, but the maxim is its own special snowflake to begin with.
Something as simple as spreading out their existing vet across all three levels could work just fine.
If anything, I'd suggest cover-specific vet ability. (This could potentially sidestep the bugginess of teardown and setup times as it would only be triggered in cover.) They could get a passive 'ability' that improve their performance while in cover. (Which also sidesteps much of the A-move power, and wouldn't necessarily apply to garrisons.)
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I played plenty of WBP games, but I can't save replays on my rig without CoH2 chugging. And most people I ever played WBP with or against aren't .org people, just players of the game who saw the announcement ingame. I doubt they knew about the 'feedback thread'.
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