Do note that Stug-E becoming better, and more consistent vs stationary infantry is the intended design.
The trade-off here, is that stug-E should be considerably worse vs mobile infantry.
Also note that a Stug-E costs about half of the resources that a Brummbar requires. Thus, 2x Stug-E's should be somewhat comparable. Especially now that Stug-E packs inferior AT utility/durability to the Brummbar.
The days of cheesing the Stug-E commander are over.
However, Stug-E should still have -something- to draw people to picking this commander over the other commanders.
The real stress-test here is how Stug-E performs vs AT guns.
the new stug E is basically another brummbar at this point, with minor stats difference.
The vanilla stug E had two issue, it's too cheap (200mp 75 fuel 8 pop is a steal) and the main gun stun is too powerful.
I really have to stress how cheap the vanilla stug E is. At 200 mp 75 fuel it's only 5 fuel more expensive than the vanilla t70. The t70 might be the better infantry killer, but the stug E is just a much better overall package.
I think your solution is over complicating the issue by changing it into a new units.
and the doctrine itself have issue in 2v2+ because of the lackluster Tiger and Assault grenadier.


That's pretty sad that G version is totally useless vs any type of AT infantry, unless you get top gunner but it's still not worth it, ohh and Stun abilities should be removed from those (E and G) cuz they are too much OP, and soviet assault gun, which is SU-76 could use HE shells instead of barrage, which was useless before the nerf
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