bar and bazooka need to be 45 mu. One bar is clearly inferior to one lmg42 and therefore should be cheaper.
You basically need two bar to keep up with the lmg42 gren and 120 mu for two bar is just too much.
the pack howitzer is still a bit iffy. It's got good shell damage and aoe but crippled by short range and long recharge on barrage.
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Thread: USF: Bleed Infantry, Paper Armor, DOA weapon crews28 Jul 2015, 01:52 AM
In: COH2 Balance |
Thread: is it too late to revert the bad tech changes?27 Jul 2015, 10:10 AM
the only unit the sov will really miss is the sniper. Penal is replaceable by your choice of guard or shock, and the penal is hardly an "effective infantry" to begin with. The penal have worst dps than the conscript >15 range. soviet t2+t3 is hardly risky. There's almost no risk to using the quad m5 since it allow on field reinforcement as well. The only blind spot is the wehr sniper. I am quite confident that t3 arrives too early, but the soviet is going to be put in a no win situation. So good as the sov t3 is, it's still going to be at a disadvantage against the wehr t4. There's no good way to properly time this new soviet t3. The ost just doesn't have the unit selection to present a good match for it. ost t2 is too weak for it but the ost t3 is too strong for it. If the t3 timing get delayed, it's going to force the soviet player into situation where they are forced to fight panzer4 with su-76 with their t4 far ways away. The t34-76 and the su-85 are not exactly amazing units to begin with and having it early later than the pziv puts the soviet at a disadvantage. (guard motor is another thing entirely) The new soviet tech tree make the t3 arrives too early and at the same time make the t4 arrives too late. Since any cost increase to t3 is going to inevitably delay t4 it's going to screw over the soviet. Unless they offset the increase to t3 with a cheaper t4 or make t3 entirely skippable. Btw, Guard motor is still the best doctrine for the soviet, even if it's not as cheese after the nerf to guards and call in mechanic. In: COH2 Balance |
Thread: how do you beat okw 1v1 as soviets27 Jul 2015, 05:43 AM
What about the puma. You can have it out as fast as the quad. if you go t2 you can use the zis and atnade. the at nade is still a one hit disable on puma. I usually get a su-76 or zis after getting a quad, to fend off any jpz4. to be really cheap you can also just get guards. they are still deadly against half of the unit the okw uses and decent against infantry. In: COH2 Gameplay |
Thread: is it too late to revert the bad tech changes?27 Jul 2015, 05:13 AM
what actually fixed the call in was making them an unlock. The e8 could have easily be made an unlock without having to change the cost of major and captain. (weapon rack change is fine.) i don't understand where's your problem, ost now gets T2 faster and i think at lower price, battle phases unlocks are cheaper while Tiers are more expensive which is good because before patch, ostheer could deploy t3 tanks much faster, now it focuses on earlier infantry battles. the ost t2 building is merely 20 mp earlier, unless you decided to skip t1 building. It's hardly a focus on infantry battle since the stated intent was to expand the light vehicle phrase. What end up happening is the Soviet light armor now arrive way earlier than they should. the SOV t3 is going to end up nerfed. At its current strength it's too powerful for its arrival time. Which is a shame since we've just buff the su-76 to be viable late game and now we have to nerf it. the USF lt -> major route is 30 fuel more expensive. The USF capt -> major route is only 10 fuel more expensive. Incidentally the Capt-> major is also the new meta. In: COH2 Balance |
Thread: is it too late to revert the bad tech changes?26 Jul 2015, 22:25 PM
the quad m5 is already a mobile reinforcement point and the soviet's primary mean of anti-air. The su-76 is already a decent unit late game, with its flexibility of free barrage and decent anti-tank unit. The t-70 only needed a health boost as it's already a very good infantry muncher. The very reason why sov t3 is OP currently is because the Quad m5 and the su-76 are already very good light armor with good scalability. "Fixing" the soviet t3 is going to require nerfing the quad m5 and the su-76, therefore breaking the scalability they currently have. Bad tech changes? These teching changes (+ call in fix) finally broke the boring meta and made many other doctrines (doctrines you could NEVER use before the current patch competetively) as well as build orders viable. I would never ever replace the current teching system with the former one. The breaking up of old meta would have happened with any tech tree changes, good or bad. It's only going to be a matter of time before another meta settle. you want tech tree change to introduce new strategy, not merely breaking the old strategy only to replace it with another one. The USF is already suffering from the bad effects as their Lt become useless and people go for Capt entirely. This type of meta replacement is unsustainable. It's a matter of inevitability that patching will cease and we are going to be stuck with a single meta if all we are doing is replacing old meta with a new meta. In: COH2 Balance |
Thread: is it too late to revert the bad tech changes?26 Jul 2015, 21:50 PM
in a 2v2 a player might get away from bunkering down on a portion of the map, but in a 1v1 the ost is going to lose map control badly if their army is tied to the pak. It's simple logic that a sov army with support weapons and light armor is going to win over an ost army with just support weapons. It's a fact that the ost is fighting at a significant disadvantage. It is a structural fault of the new tech tree that the ost are forced to fight a uphill battle against an armored soviet with no armor of their own.
the tech change broke the USF and made them useless. How is that not bad? In: COH2 Balance |
Thread: is it too late to revert the bad tech changes?26 Jul 2015, 04:08 AM
Sov: If you haven't noticed that's the intention. Before when Soviets only went with 2 tech buildings the period where light vehicles (particularly the T-70) could shine was probably 1-3 minutes at most at which point axis armor would roll in and crush any aggressive light vehicles in the field. The m5 quad could get a slight dps nerf though, just my personal opinion. the patch before last buff the su-76 to the point where they are useful even into late game, and the quad m5 serve the dual purpose of AA and mobile reinforcement point. They didn't need to arrive earlier. The t70 was the only light armor in the game still carrying only 320 mp, and the main reason why it see so little use late game. Instead of trying to carve out a "light vehicle phase" it would have worked just as well making sure light vehicle remain useful into late game. it's ridiculous to expect the ost to rely only on pak and schreck against light vehicle. The pak is good but not that good. The ost will lose horribly on map control trying to fight nimble light vehicle with just slow lumbering pak. Sov isn't weak on artillery either. The su-76 have a pretty good barrage and the 82mm is just good enough to be useful. In: COH2 Balance |
Thread: is it too late to revert the bad tech changes?26 Jul 2015, 02:39 AM
sov: the t70, the m5 quad, and the su-76 were previously balanced with the expectation the axis will have armor soon. Now that they arrive early the ost is stuck with paks and schreck to deal with the light armor trio. At least the okw get their anti-tank weapon early. Ost: the patch try to extend the light vehicle phrase, except the Ost have the weakest light vehicle in the game. Even with the buffed 222 the ost is still going to lose horribly against the sov light armor trio. USF: previously both the LT and the capt were viable first tech option, but now they are forced into capt to keep up with the light vehicle arms race the new patch brought. Okw: actually fine. the cheaper reinforcement on the sturmpio is good and they get a more dependable pziv in exchange for the gimmicky sturmtiger. In: COH2 Balance |
Thread: is it too late to revert the bad tech changes?26 Jul 2015, 01:17 AM
while there were some good changes in the last patch, (mostly concerning the OKW), I think the overall tech changes to the USF, sov, and the ost have been proven to be a mistake. Instead of spending the next year trying to salvage the tree changes, it would be better to revert the tech tree change while keeping the good ones in (the okw panzer4 for one) In: COH2 Balance |
Thread: Broken balance USF vs OST26 Jul 2015, 01:05 AM
USF might still be viable if you go Capt + armor company, but it's still a down-grade from the previous patch where the USF had the option to go either lt or capt first. In: COH2 Balance |
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