
Profile of T.R. Stormjäger
General Information
Broadcast: https://www.twitch.tv/stormjager_live
Steam: 76561198021567998
Nationality:
Greece
Broadcast: https://www.twitch.tv/stormjager_live
Steam: 76561198021567998
Nationality:
Greece
Signature
Post History of T.R. Stormjäger
Thread: 1v1 Elite Showdown Semi-final Polls29 Jun 2019, 19:15 PM
Shame Price lost, he was my pick to win. ![]() In: Lobby |
Thread: OST stronk AF29 Jun 2019, 19:08 PM
I have a replay of a game as USF where I beat down this guy as Ostheer if you’re interested. In: Replays |
Thread: New USF doctrine is too good26 Jun 2019, 13:07 PM
Are you arguing just for the sake of it? Do you realize ukf assault sections have actual WP grenades? What are you even comparing? Go outside dude. In: COH2 Balance |
Thread: USF Riflemen kinda fix.26 Jun 2019, 13:06 PM
Oh wow, almost as if different factions spend munitions for different things, Who would have thought... In: COH2 Gameplay |
Thread: New USF doctrine is too good26 Jun 2019, 12:11 PM
The issue isn’t that the sherman gets a WP shell, the issue is the WP shells aren’t nerfed like they should be. Who in their right mind thinks it’s okay for them to slow down units to a crawl? Soviet incendiary rounds barrage and stun nades were nerfed, but WP is a usf ability so I guess it gets preferential treatment. In: COH2 Balance |
Thread: USF Riflemen kinda fix.26 Jun 2019, 12:08 PM
It’s really hard to buff riflemen when you get free officers as usf and you have weapon racks for instant cheap upgrades to boost firepower. Personally I’d like a slight buff to riflemen if they lost a weapon slot. Like 260mp and slightly better received accuracy. Oh and vet 0 snares, no more vet 1 snares wtf. In: COH2 Gameplay |
Thread: Ostheer vulnerability to indirect fire21 Jun 2019, 19:40 PM
I'd love to see Ostheer allowed to upgrade their inf squads with medkits for free healing for like 40 muni per squad. In: COH2 Balance |
Thread: USF Rifle Company Rework21 Jun 2019, 19:36 PM
I tend to agree with both of you, but I disagree on the easy eight. To me rifle company should be like German infantry doctrine, focused on infantry benefits to riflemen. I did consider adding Rangers, but adding special forces would take away from the theme. I see your previous point on veteran units being difficult to balance. Perhaps that could be bundled with the veteran leaders in terms of allowing something like 20% faster XP gain, which would then allow another ability to be used. It would be cool if this could follow somewhat the CoH1 infantry company, with the artillery focus. Ideally I'd love to see an actual artillery piece added as the final ability. In: COH2 Balance |
Thread: USF Rifle Company Rework21 Jun 2019, 08:41 AM
Okay, let me put forward my own version of his doctrine and we can all laugh at how bad it is. 0CP - Rifleman Field Defenses 2CP - Veteran Squad Leaders (upgrade riflemen to 6 men. Locks out weapon upgrades.) 3CP - M3 halftruck call in (can reinforce squads on the field and distribute repair kits) 8CP - Requisition veteran units (for the cost of 300mp/50 fuel, call in a vet 3 rifleman squad. Hard limit to 5 times per game.) 8CP - Artillery barrage In: COH2 Balance |
Thread: IL-2 Love ya.20 Jun 2019, 20:45 PM
The one you easily counter using an AA or by moving around? 80 million IQ right there. Ostheer also doesn’t have ram, just fyi. In: COH2 Gameplay |
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Latest replays uploaded by T.R. Stormjäger
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HOW TO REKT OST TURTLE ABUSER WITH 4 MGs AND 2 LVsby: T.R. Stormjäger map: (2) Amilly Fields2-1,075
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Livestreams
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