Solution 1: Put heavy tanks at 25CP and Heavy TDs at 32CP. (Humour, don’t @ me)
Solution 2: Make all heavies a 1 time call in with no 2nd call in after you lose it.
Solution 3: Buff their armour and nerf their HP, so that flanks and situations where allies have a lot of pen will hurt heavies a lot more.
- Keep current snipe range and cover and such.
- Change Sniper damage from instadeath to 79HP, not affected by cover.
- Let Sniper always target lowest health model of a squad.
- Cut price and pop.
Now Sniper can't go rambo on lone squads, but always needs fire support from other units.
That’s even worse, soviets have 4 medics in base. What do they do? Spend a minute healing each squad?
I like this concept a lot. The live version of this commander is more ore less an "artillery operation" doctrine. It doent have to do much with the concept of "Joint operation" which is a shame because this was one of the biggest strengths of the wehrmacht.
I feel like this version works the air recon&arty concept a lot better:
An alternative I also liked was Sector Assault from Overwatch in place of Breakthrough Artillery.