Helpinghans
UK
Profile of HelpingHans
General Information
Email: wnzrfjuvgrfvqr6(oqh)vpybhq.pbz
Register Time: 18 Nov 2012, 20:00 PM
Last Visit Time: 12 Sep 2022, 20:30 PM
Broadcast: https://www.twitch.tv/helpinghans
Facebook: https://www.facebook.com/pages/HelpingHans/210130155823922
Twitter: https://twitter.com/Help1ngHans
Youtube: http://www.youtube.com/user/WmDHelpingHans
Steam: 76561197984317656
Birthday: 1993-09-22
Residence:
United Kingdom
Nationality:
United Kingdom
Game Name: HelpingHans
Email: wnzrfjuvgrfvqr6(oqh)vpybhq.pbz
Register Time: 18 Nov 2012, 20:00 PM
Last Visit Time: 12 Sep 2022, 20:30 PM
Broadcast: https://www.twitch.tv/helpinghans
Facebook: https://www.facebook.com/pages/HelpingHans/210130155823922
Twitter: https://twitter.com/Help1ngHans
Youtube: http://www.youtube.com/user/WmDHelpingHans
Steam: 76561197984317656
Birthday: 1993-09-22
Residence:
United KingdomNationality:
United KingdomGame Name: HelpingHans
Signature

Post History of HelpingHans
Thread: Star Crossed Cup 2 Signups22 Feb 2015, 11:10 AM
In: Events Central |
Thread: My Opinion on Decals13 Feb 2015, 16:52 PM
I would totally buy stuff like that. Especially the flag. That would be sexy. In: Lobby |
Thread: USF Ambulance13 Feb 2015, 16:48 PM
Ok first off blaming that it's another unit to micro is a very bad excuse for saying it's a poor unit. Furthermore if you're losing it to getting flanked then you obviously haven't prepare for that situation. My advice to you would be secure you're flanks and make sure the medic half track is always a a safe distance and preferably behind a shot-blocker. Secondly when the truck heals it heals everything at once within it's radius. Therefore the medic truck is much quicker at healing larger groups of infantry than all of the other factions medics. This works increasing very well in 2v2s, 3v3s and 4v4s for obvious reasons. Thirdly, yes it's fragile and it should be so. If you're losing it then you've obviously got it too close to the front lines. You're fourth point about it being expensive, slow and terrible acceleration does not out weigh the pros. Okay so it cost 250 manpower and a bit of fuel so does the soviet medics in terms of manpower. The fuel requirement is also needed as it is after all a vehicle which as I previously stated can heal and reinforce wherever you need it which I must stress is a HUGE tactical advantage. Lastly you shouldn't be comparing it to a standard half-track which can reinforce on the move. Both these units serve different roles. If you're trying to use you're medic truck to reinforce on the front lines you're doing it wrong. In: COH2 Balance |
Thread: Semoskiy13 Feb 2015, 16:25 PM
Just going to say that both Semoskiy's are my most hates maps of all time. For these two reasons: 1. Terrible cut-offs and resource layout. 2. A total mess of buildings in the centre, coupled with a ton of green cover makes it very advantageous towards close quarters combat fighting and therefore allied favoured as both rifles and conscripts work best close range compared to volks and grens which work best at longer ranges. In: COH2 Balance |
Thread: USF Ambulance13 Feb 2015, 16:01 PM
Good points, hans. How about the cool down? Cold down is fine as you can't have these amazing pros without at-least a few cons. Those being it's slow speed, cool down and units being unable to reinforce if it's on the move. If it had no cons then it would be way too good and effect the balance. In: COH2 Balance |
Thread: USF Ambulance13 Feb 2015, 15:44 PM
This unit is fine as it is in my opinion. As Swiffy just said, combined with a major this units act as a mobile base at any location on the map which is hugely beneficial. Therefore allowing you're troops to get back in the fight straight away. The fuel cost and 250 manpower investment should stay as it's an important unit in the allied arsenal and allowing them to purchase it cheaply would enable them to field light armour faster (as if it didn't already come fast enough) and have fully healed squads to deal with as well. In: COH2 Balance |
Thread: My Opinion on Decals13 Feb 2015, 14:30 PM
I am all for decals. I would love to be able to customise them too. However you then have the problem of people creating rude symbols and such. I wonder how that would be regulated. In: Lobby |
Thread: MajorBloodnok11 Feb 2015, 06:49 AM
A true gentleman ![]() In: Fan Clubs |
Thread: New Skins, Facplates and Decals9 Feb 2015, 12:14 PM
Still though. Custom made skins for those who've been around the longest and committed a lot to the community would be sweet. In: COH2 Gameplay |
Thread: New Skins, Facplates and Decals9 Feb 2015, 11:47 AM
FYI, these... ![]() In case Relic is watching let it be known I've absolutely die for a custom unique skin set. ![]() In: COH2 Gameplay |
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Latest replays uploaded by HelpingHans
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