If serious, its quite impossible since the completely reworked mechanics of:
Stratpoints
Buildings
Fuelpoints
An exact copy of semois(coh1) would require major reprogram of some core features of CoH2. It will just never happen.
As for cutoffs, yes, its not semois and you are totally cut off. However, like the map layout. Buildings on the other hand, and their flaws have already been covered alot of times.
basically i want the two medium munitions points back (why were they removed) and to put the high fuel in its original spot next to the base.
then it'd be perfect