So I'm playing Pwnagemachine ranked 16 as Soviets not sure what his German rank is but a good player none the less and I am just toying with him I have almost complete control of the map, fuels, victory points the majority of everything for most of the early game and Im feeling really good my build is great Im dictating the game. He pushes back as we transition mid/late game and has the center of the map now and is reinforcing off a halftrack.
Im not worried at all Im just waiting for the final rescources and cps to call in my isu-152 to finish off the game and of course I know he is going to have a Tiger at the same time.
Agian I'm not worried I have an AT gun an Isu-152 and mark Target Im completely prepared to take out the tiger and claim my well fucking earned victory(by well earned I mean do to a flawless build order for this particular match great planning and fore-thought about whats coming and what to do and just pure superior play on my part the entire match up to this point). And of course everything goes exactly as planned and Predicted, ISU rolls onto the Field and Engages Tiger I have at gun in a flank positions shooting the Tiger in the ass as well as Mark Target activated of course hes all in so he has no choice but to charge the ISU which he does no problem Im backing out its in hand until.................... waiting................ Shoot man..... all I need is one more fuckng shot........ its coming.... waiting fucking shoot wtf.............. no worries the fucking thing is going to shoot any second.............. Godmotherfucking Damnit WTF!!! I can't believe this is happening.
Well guess what I played perfect planned perfect and everything went exactly perfect until Relics fucked game absolutely fucks me in the a-hole The ISU never fires the Tiger kills my ISU gets away with no health. I can't Believe my eyes so of course the whole rest of my game is fucked and even if I did maintain my composure I would still not have a chance in hell considering the cost of the fucking ISU and that I know cant field any armour and by the time I do hes no got a VET 1 tiger with turbo and a second tiger.
I deserved this game and I am completely upset about what happened and Relic wonders why their community is so small, people complain about their game and are quitting the game in droves. I dunno Im really upset about this one becuase I truly was playing a great game and got my win stripped out of my hands due to bad programming and balance and such is the case that comes with The Relic experience is it even worth it anymore????
Profile of NorthWestFresh
General Information
Broadcast: https://www.twitch.tv/sturmtigerfresh
Steam: 76561198007103109
Nationality: United States
Timezone: UTC
Broadcast: https://www.twitch.tv/sturmtigerfresh
Steam: 76561198007103109
Nationality: United States
Timezone: UTC
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Post History of NorthWestFresh
Thread: Watch pwnagemachine get completely owned until ffs!@~ BS 21 Apr 2014, 12:59 PM
In: Replays |
Thread: SAGE BALANCE 1v1 20 Apr 2014, 05:30 AM
Germans: I feel like this is a Biased post as you almost exclusively play Germans sage. I am not going to comment on your t2-t4 being fine and dandy for Russians because there is too much to talk about. But I will say this as it is right now Germans are almost completely superior in infantry choices and Armour choices unless the Soviet player can get combined arms from both tier 1 and tier 2 complemented by some kind of armour late, but due to cost this is almost impossible for soviets. Getting the buildings you need and fielding the said troops you need from each building is very difficult especially when you consider that any one German building has all the tools it needs pretty much to fight off what you have or enough fire power to delay and hinder easily till your able to get what you need(Soviets do not have this luxury). This is why I do not like Your Penals idea, anything that increases cost and upkeep for Soviets is going to put them further on the backfoot at almost all stages of the game, isn't that bad enough already? I'm just going to quote you here from my replay thread from earlier today, your own words "If you make all the correct choices and have comparable skill level, you can't lose with Germans this patch." So anyway here is my view of what needs to happen from a balance standpoint that I would like to see tested just to see how it plays out and feels. I also think it fits in with what Relic intended with the Russians from the get go. If all stats were left the same as is right now: " Russians Either need an across the board stats buffs or.. and I like this Idea better leave the current army stats alone and give Russians an across the board decrease in Tech costs and unit costs but not too big of a decrease of course. This would allow the Russians to field what they need to compete while maintainting the feel of inferior forces with overwhelming numbers which I think was the design intention. Or here is another possibility. Manpower drain effects Germans and Russians the same. While Russians need to out number the opponent to win with just as stiff a Manpower drain as Germans while taking heavy casualties compared to the German faction. Manpower power rate is simply not sustainable as Russians to be able to field the forces you need to compete. Russians need to have the Manpower penalties reduce in relation to Germans this is another idea that I think would help immensely. Germans don't have the manpower choke problem because they simply are not taking the losses the Russians are. Decrease Russian reinforce costs across the board. These are some Ideas I have that I think would go a long way to help the Russian Faction compete." I think with this idea we wouldn't see Soviets pidgeon-holed into one or two builds that is contributing to the stagnation of the meta. In: COH2 Balance |
Thread: NorthWestFresh vs Vonivan20 Apr 2014, 04:55 AM
MVgame then I guess right? In: Replays |
Thread: Maybe Soviet M3 could be a bit more resistant...20 Apr 2014, 04:45 AM
But all those things come out way later than M3... You will have a scout car or panzerfaust or s-mine/teller mines long before a Russian scout car will be able to inflict anywhere near to the amount of damage to make up for its cost unless your playing someone that simply doesn't know what they are doing. You build this thing your pretty much guaranteeing to hand your opponent 240(or 220 whatever it is I don't know because I don't waste my time or like to hand my opponent free wins) free manpower boost. Sorry If a seem a little snappy but to me this is a glaring balance issue that really bothers me for some reason. Whenever I think about it German scout car vs Soviet scout car... wtf you know.... I guess its because I do like light vehicle gameplay but can't use it and I would very much like to, no I am not going to play Germans in their unbalanced state. In: COH2 Balance |
Thread: Maybe Soviet M3 could be a bit more resistant...20 Apr 2014, 04:36 AM
It's ok now, it doesn't need to be stronger. Ummmm are you kidding me? German scout = dead scout car 3 shots less then 3 seconds what are you talking about hard to counter? PanzerFaust almost completely toast finished off by a couple more shots, what are you talking about hard to counter (compare that to the german scout which can take 2 at nades and then some) Hit more then one S-mine and its toast which you are guaranteed to because they are so clustered, what are you talking about hard to counter? (speaking of which S-mines are now completely broken and in dire need of fixing too..... sigh it never ends) Pak one shot dead, what are you talking about hard to counter Shrecks... the list goes on the damn thing is worthless and does need some sort of buff or the german scout car needs to be nerfed. In: COH2 Balance |
Thread: Maybe Soviet M3 could be a bit more resistant...20 Apr 2014, 04:31 AM
Yeah its simply ridiculous how pathetic this unit is, especially compared to the German pure rape scout. It really pisses me off when I stop to think about it *Fix pls relic* .....wishful thinking right? I don't waste my resources on the stupid things ever. In: COH2 Balance |
Thread: Majorownage, you're too good for me. 20 Apr 2014, 04:27 AM
Except that I didn't see you use any of the NKVD abilities in any way that contributed to your victory in any substantial way whatsoever you could have done this with the core army and still chose a much better commander. In: Replays |
Thread: SAGE BALANCE 1v1 19 Apr 2014, 15:06 PM
lol ... lets not? Germans can't skip tier 3 because panther don't kill infantry well enough.. definitely a troll post. In: COH2 Balance |
Thread: NWF vs StephenJf19 Apr 2014, 12:46 PM
Another replay of my T1- t2 to IS-2 build vs a top ranked player, agian this is the only thing I have found that works consistently with Russians this patch. You still have to play well however minor mistakes such as losing an AT gun, sniper, Mortar, or Godforbid get your IS-2 killed stupidly immediately will still cost you the game but even if your getting out played this build still gives you a fighting chance at least which is more then I can say about anything else I have tried this patch. Cheers ! In: Replays |
Thread: NorthWestFresh vs Vonivan19 Apr 2014, 12:42 PM
I know he doesn't play Germans that much, a Soviet player like me . But it still feels good to beat one of the top ranked players so here it is this also shows the Tier1+Tier2 to IS2 call in build I've been using. The only thing that I have found that you can actually rely on as a Soviet player this patch. As you can see in the replay if you do well or decent your Is-2 will not be far behind his P4 in most case scenarios. I found that the Russian army absolutely needs both 1+2 to compete with the german army, you get both tiers and a few units from each depending on situation you will find the German army doesn't feel quite so insanely op. In: Replays |
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Latest replays uploaded by NorthWestFresh
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NWF vs Insane_IvI A very insane hectic match and GGby: NorthWestFresh map: Crossing in the Woods1-1,073
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$1000 dollar Tourney R1 NorthwestFresh vs Aliceby: NorthWestFresh map: Crossing in the Woods1-1,046
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