On an unrelated note, the obsession with balance in this community is such a major deterrent to innovation. People have to realize that when it comes to major design changes such as this one, you have to look at a longer period of time than just a month or two. Any major design change is going to fuck with balance in the short term, but fundamentally change the game (for better or for worse) in the long term. That's what this debate should be about: whether this change is better or worse for the game in the long term, once the minor balance hiccups have been ironed out. Some people in this thread have brought up legitimate design issues related to this change (OKW trucks and map design implications for example) that absolutely need to be addressed. But if your only argument against this change is that it will screw up balance, you need to realize that you're taking a short-term view of a change meant to have long-term implications.