I just don't see the point in having a doctrinal upgrade to grens that is the same price as lmg42 but worse
P4 Command Tank isn't getting light artillery
how is it worse? Dps increase is not all their is to an upgrade. 7thm man is redgard fine by most, and insanely op according to some.
Vsl adresses a certain weakness of grens. Survivability and field presence. They dont need nor should be 5 men terminators, ost has plenty strong ai options already. And 4 men lng grens do well at range esp shen supported.
Indevidual grenadier models are very strong imo, strongest out of all mainlines again imo. just slapping one extra k98 in their has a lot more impact then slapping a conscript model with mosin in their on a cons squad. |
It's louder than a Panzer IV
Very true, but not when its stopped and in camoflage. |
Thread: RK 43 7 May 2021, 09:53 AM
Maybe we can look at the speed during the retreat of the raketten. I mean they are pushing a wheeled shreck. Lower speed in this way can punish agressive or reckless raketten plays more.
This ofcourse if raketten retreat with the same speed as regular infantry. |
I will tell you a thing its been there for the reason to counter SPG since Coh2 existed but just guy named skippy and the allied fanbois complained its brainded and boom its gone.
Axis boys did the same to the demo. And okw got a mobile and stealthy one in return. |
The recource disadvantidge axis have in 1v1 evaporate in big modes. Esp with t4 units such as panthers tigers and superheavies this becomes a problem.
Giving axis a recource penalty esp fuel in bigger modes can help bring the recource gain and effieciency in line for axis. Or increase the price of axis units esp tanks and of those esp big cats such as panthers and up. |
the whole it cost 30muni is weak justification. which flare and recon planes don't?
in the era when the concerns is back on sight abilities like spotting scopes, specs ops and sniper sight, it's cheeky that sov mortar was missed
even sov sniper needs vet to unlock flare, yet a more durable mortar unit got away
as i said, because of how low key flare graphical representation is, most opponents don't know what hits them in late game
whenever i play sov, i am very very happy to deploy mortar flare, such a cheeky give away
sov mortar is better than ost mortar, there i said it. what's cb going to do? hit back at katy?
Recon planes cover a wider area, most are off maps wich dont require a unit to be in range. Yes they can be shot down but again the area covered and ease of deployement is better. And if the opponent dont have aa (allies have less ai late game cuz axis have pintles on everything) its got free reighn.
If soviet mortar is better then how come it needed the flare to vet0 to help it out?
The soviet mortar didnt get buffed outside the flare vet 0. Its the ost mortar that got toned down hard. For 1/3 less hp it was minmaly twice as good in damage. |
why would flare on ost be batshit op? tell us then.
soviet dont have lower base performance these days, not as much. sorry.
players dont feel the impact of vet0 mortar flare because of how innocuous looking during its activation.
but when i play sov (4v4, im not good as sov 2v2), i drop flares like a lmao to reveal the map for big rewards. its really rewarding late game, too ez.
You spamm flares and you can still upgrade inf, plant mines, call in offmaps?
You are right that scouting and vision is very strong and rewarding. But in soviets case all scouting/ vision abilities are behind muni/vet or both or behind a toggle with downsides.
Only the m3 isent and comes close the 222 with none of these downsides but its incredebly easy to kill and isent used nearly at all anymore. |
does soviet not have their own scout car and sniper? a vet t70 is way better than 222 on a whole too.
the issue with mortar flare is uncounterable, very hard to wipe and comes at cheap vet0 especially in late games
The t70 comes later is more expensive and its recon disables its main, and disabeling it puts its gun on a cooldown so you cant shoot right after disabeling it.
The 222 after vet harder to coubter esp properly microed. With 65 range you can stay out of harms way easy, spot for td/at gun from absolute safty. And the enemy wont see you seeing them.
You will see the flare, you know you are being watched, you can just move away your units knowing this, you know the soviets just put down one less mine. |
ir ht was nerf until its mainly gone.
the rest are small unit sight, way different from the flare, im sure you knew that.
imo the slight split vet nerf suggested seems the fairest for now, win win for both parties. this is the way
Those other small units provide extra vision. The 222 to a big degree, those are constant mobile sight providers, no time no cooldowns no toggle no cost and not stationary.
The flare is stationary timed with a cooldown and muni cost wich can be cast way out there.
Stop making problems where none excist |
nope, its a stock unit that can work with ANY commander. 30 muni for late game maphack is too good at vet0. when balance team moved to vet0, they didn't study enough late game samples which we have now.
other recon abilities are not as free.
You have a strange idea of free. The pio,s sight for example is free. The ir halftrack is free, m3 sight is free. The 222 sight is free and gets better at vet2.
30 muni for a timed ability is not free. |