
Profile of Theodosios
General Information
Register Time: 27 Mar 2013, 14:53 PM
Last Visit Time: 3 Feb 2024, 15:08 PM
Broadcast: https://www.twitch.tv/theodosios22
Steam: 76561198022713973
Residence:
Germany
Nationality:
Germany
Timezone: Europe/Berlin
Game Name: Theodosios
Register Time: 27 Mar 2013, 14:53 PM
Last Visit Time: 3 Feb 2024, 15:08 PM
Broadcast: https://www.twitch.tv/theodosios22
Steam: 76561198022713973
Residence:
GermanyNationality:
GermanyTimezone: Europe/Berlin
Game Name: Theodosios
Signature
"Nullum magnum ingenium sine mixtura dementiae fuit." - Lucius Annaeus Seneca
Post History of Theodosios
Thread: New Leaderboards are up9 Jul 2015, 17:14 PM
If I just could see the new glorious leaderboards. ![]() In: Lobby |
Thread: British Forces Video!9 Jul 2015, 13:58 PM
Looks like we will see the best Alpha changes in September: "[...]At the same time, Company of Heroes 2 will receive an overall "major design upgrade" to improve the balance of all five factions.[...]" Link to article: http://www.ign.com/articles/2015/07/09/company-of-heroes-2-the-british-forces-coming-soon?utm_source=IGN%20hub%20page&utm_medium=PC&utm_content=2&utm_campaign=Blogroll&abthid=559e6fc6a93a12b914000005 Do we have to wait until Sept 3rd? In: COH2 Gameplay |
Thread: 2vs2, not sure if really good or maphack?7 Jul 2015, 18:37 PM
This is not the first time that Andy Mösen and Kinderparty Smackdown got accused of maphacking (I played versus them either and they were able to dodge every demo, mine etc.). I think COH2.ORG is the wrong place to investigate in such matters though. If I remember correctly you should send a message which contains as much evidence as possible to enforcement@relic.com if you believe your opponents used hacks and so on. In: Replays |
Thread: Cruzz's The More You Know6 Jul 2015, 12:03 PM
Scientia potentia est. Cruzz is probably the most knowledgeable individual of the CoH2 community. ![]() In: COH2 Gameplay |
Thread: Russian Maxim Spam6 Jul 2015, 11:45 AM
I recommend to use Scavenge Doctrine vs maxim spam. It allows you to use infiltration tactics (= your infantry throws a bunch of grenades) which cost only 10 munitions and do more damage to a spread 6 man weapon teams than usual grenades; furthermore this ability can force your enemy to leave buildings. If maxims clump up then of course throw usual grenades. Jäger infantry can be spawned in buildings behind enemy lines and stab maxims, mortars and AT guns in the back whilst excelling in long range; note that your Jaegers can hold fire and infiltrate in cover if they reached veterancy. Later on you will be able to call in Ostwinds which are supposed to punish non conscript/guard supported weapon team play delicately since your enemy is not able to either AT nade or button your Ostwind. Be careful about AT guns, mines and possible armour call ins though. Go for Battlegroup Headquarters and produce one Half Track with Infrared Searchlight which enables you to spot the positions of maxims and other weapon teams. This alleviates flanking. Other than that way you can go for a doctrine which can call in MG34s (Luftwaffe Ground Forces Doctrine and Fortifications Doctrine). Fortify the position you want to hold (preferably your fuel point) with sandbags (built by Volksgrenadiers) and add some wire on possible flanking routs. As soon as you can call in MG34s get two of them at least and position them behind your sandbags. Go for Mechanised Regiment Headquarters and save fuel (convert munitions to fuel) for a Stuka zu Fuß which should target hostile mortars initially then - if you dealt with mortars - target other weapon teams. Pure weapon team spam is usually excellently countered by Stuka, even in 1v1 where a Stuka is quite fuel costly. Note that your Fallschirmjägers (from Luftwaffe Ground Forces Doctrine) can hold fire and infiltrate if they reached veterancy like Jägers. You will benefit from this strategy further if you use Infrared Searchlights to spot targets for your Stuka; furthermore you can spot tanks which can be shot by your PaK43 in case you chose Fortifications Doctrine. Everytime one of your infantry squads get caught by maxims click on these maxims and look at their arc of fire in order to prepare a successful flank. In: OKW Strategies |
Thread: CoH2 is the most unbalanced game ever2 Jul 2015, 16:43 PM
Don't worry, I'm pretty sure this game only has about a year's life left in it. Sony isn't going to sit here and watch a game with such a low player base continue to suck resources. I remember the innumerable posts about CoH2's soon death back in summer 2013. And still this game (somehow) lives. ![]() The most recent patch went in the right direction all in all. If the rest of the Alpha changes (#NDA) will be applied in an reasonable amount of time this game could allure more players. Other than that I cannot take OBK serious. ![]() In: COH2 Gameplay |
Thread: nigo1 Jul 2015, 12:12 PM
Nigo is coh2's nostradamus. He doesn't foresee any information regarding CoH2, he knows any information regarding CoH2 before other guys know it. ![]() /signed In: Fan Clubs |
Thread: A few words from our community manager1 Jul 2015, 12:06 PM
Bye Cynthia, sad to see you go so soon. ![]() In: Lobby |
Thread: Ostheer HMG too strong now25 Jun 2015, 14:02 PM
I agree with you on this point. CoH1 had more maps at its disposal which were far better suited for flanking maneuvers and which were indeed more balanced but there were also some maps which I despised (Beaux Blowlands...). CoH1 had even maps I really loved to play on like Duclair, Angoville, Semois (unlike Semoiskiy in CoH2) and there were actually enough vetos. ![]() How many "balance problems" would disappear if CoH2 maps were more balanced. ![]() In: COH2 Balance |
Thread: Ostheer HMG too strong now25 Jun 2015, 13:34 PM
Realistically, flanking (2 directions suffice) and grenades make MGs largely a non-issue in all stages of the game. Thats not trash talk. Exactly. If only more maps allowed flanking maneuvers... ![]() In: COH2 Balance |
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Latest replays uploaded by Theodosios
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Quarter Finals Ace G3 White Hydra vs Can you adapt to this?by: Theodosios map: (2 - 4) Duclair9-2,434
55669554625507054045539695322250519457714577045274
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