
Profile of Theodosios
General Information
Register Time: 27 Mar 2013, 14:53 PM
Last Visit Time: 3 Feb 2024, 15:08 PM
Broadcast: https://www.twitch.tv/theodosios22
Steam: 76561198022713973
Residence:
Germany
Nationality:
Germany
Timezone: Europe/Berlin
Game Name: Theodosios
Register Time: 27 Mar 2013, 14:53 PM
Last Visit Time: 3 Feb 2024, 15:08 PM
Broadcast: https://www.twitch.tv/theodosios22
Steam: 76561198022713973
Residence:

Nationality:

Timezone: Europe/Berlin
Game Name: Theodosios
Signature
"Nullum magnum ingenium sine mixtura dementiae fuit." - Lucius Annaeus Seneca
Post History of Theodosios
Thread: Kick out 2vs2 Maps5 Aug 2017, 22:08 PM
I would like to see a couple of other maps removed either together with Pripyat, Düsseldorf and Gelsenkirchen but there are too few vetoes available. In: COH2 Balance |
Thread: Is Wehrmacht Competitive Right Now?31 Jul 2017, 21:27 PM
I meant Blitzkrieg Doctrine with G43, Tiger and JU87 anti tank strafe. ![]() In: COH2 Balance |
Thread: Is Wehrmacht Competitive Right Now?31 Jul 2017, 20:08 PM
Replace CAS with a Doctrine containing that 60 second JU87 strafe, not that one way strafe of CAS. My bad! ![]() In: COH2 Balance |
Thread: Looking for advice 2v2 Axis31 Jul 2017, 19:59 PM
OKW + Ostheer is a decent combination at the moment being able to beat any Allied strategy at any skill level. Double OKW is easier to execute and less punishing therefore less rewarding.
OKW's commander loadout and build order looks fine to me except Luftwaffe: Swap it with Fortifications doctrine. You as Ostheer should consider adding a commander that grants access to scopes like Jaeger armour. Two commanders with Tiger and one strong air strike are enough. Do not build more than one PIV! You should rather save for Panther and Panzerwerfer than investing into more PIVs. I recommend your first tank to be a PIV as front stabilizing allrounder and your second tank to be a StuG if you need AT capabilities as soon as possible. If you feel comfortable enough with PaKs and PIV as your main source of AT you should advance to Tier IV and purchase what fits your current needs most (AT + damage tolerance? Panther! Indirect fire vs team weapons? Panzerwerfer! Want to troll? Brummbar!).
Jaeger Armour (Scopes, Reconnaissance and Elephant: at least the first two of them are useful in every situation) in combination with Spec Ops (flares for more vision for your Elephant and Command Panther of course). If you combine mark target of Command Panther and all your team's vision granting abilities you will see how the Elephant turns every Allied vehicle into burning wrecks in no time.
I don't warrant that my plan will work in 100% of situations but if they turtle one side of the map your team should fortify the other side to a) guarantee you reach late game and b) to ensure that your team at least holds its "natural" ressource points and one VP. If you encounter emplacements (mortar pits, bofors etc) you can try out double Snipers with Infrared Halftrack/Scopes to spot counter Snipers. Due to using two Snipers as your primary attacking force you will barely take casualties (provided you keep your Snipers alive) which will give you enough Man Power to construct caches. Since your opponent has invested most of his MP in static units he won't be able to overrun your Snipers - not even speaking of OKW support. Keep your Snipers draining hostile Man Power (which might trigger your opponent to execute dangerous, crude pushes that you can use for your advantage) and rush out one PIV while your mate can go for Stuka -> T4 Flak Halftrack -> whatever tank you need. You should save for Elephant in the long run to dominate hostile armour. Your OKW mate can alternatively go for Howitzer and the 300 muni barrage of Fortifications Doctrine.
See above. General rule: Never more than one PIV!
See above. Walking Stuka works best against 120mm mortars. An very aggressive but risky approach would be to build two mortars then two Grenadiers as soon as you see UKF on the loading screen. While you hold a central point of the map with a garrisoned MG42 (the garrison was successfully rushed by Sturmpioneers in the best of worlds) that covers your two mortar teams your mate spots possible emplacement constructions with Kubel's vision. Your mortars will help your OKW mate to dominate engagements against Tommies and other Allied infantry and two of your Grenadiers will support him of course. Build a flame HT as soon as possible to push your advantage and be sure it is covered by AT. In: Strategy Desk |
Thread: 120 mm Soviet counter31 Jul 2017, 19:23 PM
If we talk about 1v1 then you should consider purchasing Flame HT and push aggressively. Keep minesweepers next to your Flame HT to avoid hazardous mines. I think purchasing one defensive mortar is fine to counter maxims. Keep your mortar out of 120mm's range which could lead to 120mm's relocation closer to the frontline thus making it more susceptible to your pushes. If we talk about team games your OKW mate will help you out with Walking Stuka. In: Strategy Desk |
Thread: Is Wehrmacht Competitive Right Now?31 Jul 2017, 19:17 PM
Ostheer is indeed competitive right now in 2v2 but only in combination with OKW since double Ostheer is quite strenuous, i.e. you have to put way more effort to win than your Allied opponents. Provided you got at least Jaeger Armour and a commander with decent offmap such as JU87 AT strafe in your loadout you should do fine. As soon as you leave meta you might encounter serious trouble, especially against equally skilled Allied players. In: COH2 Balance |
Thread: Everything that is wrong with coh2 in 40 mins14 Jul 2017, 21:23 PM
Funniest aspects of CoH2 1v1 gameplay! ![]() In: Replays |
Thread: GCS Semi Finals 11 Jun 2017, 21:48 PM
![]() ![]() In: News |
Thread: Relic's 2v2 VP Tournament21 May 2017, 19:10 PM
Win Condition: Annihilation? Something must be wrong here. In: News |
Thread: CoH2 vs DoW3 players comparison21 May 2017, 17:37 PM
I am excited to see how many additional players will drop DoW3 until the end of the month. ![]() In: Lobby |
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Latest replays uploaded by Theodosios
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