Have won it with any matchup, actualy having highest winning percentege in it, as in any other map. Kubel spam... lol. I thought u will complain about OST snipers, except both things can be countered by fast m20. Axtualy SOV T1 is what excels here.
Cover can be built by any faction, if thats the case, anyway, road is still full with spots for green/yellow cover, and actualy u have to finally utilise it, cause cover vs red cover gives much advantage. USF is weakest factions now, so its useless to use it as primary matchup, it fails in 99% of maps, still better player will win weaker in any situation.
Right, and people have won against release day Brits, doesn't mean its not a skewed matchup.
And yes, kubel spam. You say "fast" m20, but against kubel spam, the enemy should have such a large fuel advantage that their luchs comes out only slightly later than your m20, if not at the same time. Nevermind the fact that the luchs just countered your m20, but you also have nothing that can even damage the luchs except AT nades and weapon rack upgrades because you were forced into lieutenant (and, again, using zooks against a luchs is just asking to get wiped with all of the red cover).
You're right, every faction can create cover; I shouldn't have said "factions with infantry that can create cover," since thats all of them. Still, I did say that factions with mainline infantry that can create cover are especially favored. You have the ability to build more infantry section sandbags and volks sandbags than you do pioneer sandbags and rear echelon tank traps because of how much more mainline infantry you have. This results in a cover disparity in certain matchups which isnt present or this extreme on most other maps (namely the ones most people like). I present this cover disparity as a negative aspect because mainline infantry arent balanced around infantry squads reliably forcing this large of a difference in cover. Also, I can recall two points on the middle road that have cover on them (the left munitions point has a crater, and the middle vp also has craters), all of the others have strips with neutral ground, and the rest red cover (again, this is just from memory). These few points of yellow cover are nowhere near as useful as green cover that is creatable on any point. To summarize my issue with your response: a faction having yellow cover while capturing on two of the middle points and netrual ground + red cover on all of the others is a large disadvantage against factions that can create green cover on all of their points. And thats all to say nothing of trenches, which are absurdly strong on this map.
tl;dr: the m20 is hardly a counter, and the cover availability on the capture points on the road is the issue