V 0.5
- removed unneeded/wanted/bugged objects
- width of the map slightly reduced, base spawns moved slightly towards the middle
- reworked fuel territories (now more evenly mirrored in terms of destroyable/crushable LOS blockers)
- improved pathfinding: bigger gaps between movement blocking objects and optimized object placement, movement blocking elevation smoothened out
- removal of several groves to open up the forest and make it easier to use support weapons and long-range infantry
- ice lakes now bordered by rocks/stones that can not be destroyed or crushed, ice now throughout the game only accessible by infantry units
- small cover adjustments, including balancing of craters (yellow cover)
- visual improvements (roads, textures, splats, splines, snow, ice texture)
- garrisons that were located on the edge of the map are now all out of bounds
- atmospheric settings were made slightly brighter
- boarder to non-playable area changed to prevent camera getting stuck behind corners
V 0.5.1
- groves at middle VP opened up to allow more access
- territory layout changed
